Mtn Dew Amp Sponsorship Fuels UCI Esports’ Game


by , Michael Shaneman | Jan 21, 2019, 8:00AM PDT

UCI Esports is proud to be a prominent department on the University of California, Irvine campus. However, as a relatively new program, we still depend on sponsorships with companies and brands interested in esports and academia, so we are always thankful for the generous support from our partners. As a university, UC Irvine has also enjoyed the benefits from various long-term sponsors, one of the most well-known being PepsiCo.

A closeup of the specially designed Mtn Dew Amp Game Fuel can

Now, the PepsiCo family has given a boost to UCI Esports courtesy of MTN DEW® AMP® GAME FUEL®. Formerly sponsored by Mtn Dew Kickstart (the title sponsor of our 2018 West Coast Invitational) shortly after the launch of UCI Esports, we are now transitioning to a partnership with the new drink brand designed by gamers for gamers.

This partnership with Mtn Dew Amp Game Fuel is the next step for UCI Esports in becoming a major figure in the professional esports ecosystem. As UCI Esports continues to grow, boasting a championship collegiate League of Legends team and a talented Overwatch roster, we are extremely excited about this partnership. We are proud to join the new family of esports brands sponsored by Game Fuel such as OpTic Gaming, Made in Brazil (MiBR), and Call of Duty World League. We look forward to seeing where this reinvented sponsorship takes us, both as an esports organization and as gamers ourselves!

Photos courtesy of PepsiCo.

UCI Varsity LoL: New Season Updates!


by | Jan 19, 2019, 8:00AM PDT

(The stage during the 2018 College Championship Semifinals)

UCI’s League of Legends Varsity Team kicks off the year strong with a 3-0 sweep against UCSD’s Varsity Team in the 2019 Winter GameFest! Hosted by UCSD’s Sixth College, UCI took 1st place at the LoL tournament last week, beating UCSD on their own turf.

By score alone, 3-0 may seem like a clean win. In reality, UCI struggled to cap the enemy nexus in the early games. Although victory was secured in the end, the team definitely took note of their weaknesses in gameplay.

Winter Gamefest was a great warm-up for our team and an opportunity to compete against the solid UCSD squad. We clearly have some things to work on and I know several players will want to improve on their performances. I want to give a shout out to Youngbin “Youngbin” Jung and Jeffrey “Descraton” Du for their solid play that carried us to the win!

Mark Deppe, Director

In tandem with the beginning of this year’s collegiate League of Legends season, ESPN released its first-ever College League of Legends Rankings with UCI placed at number one! The article highlights UCI’s Varsity LoL team victory from last season, showcasing an image of their hoisting of the trophy in celebration after beating Colombia College in a 3-0 sweep in the finals. The recognition from ESPN in itself is an amazing feat for UCI Esports and only goes to bolster the team’s determination to uphold their title as Champions of the Rift.

Not only is this the first ever collegiate ranking by ESPN, it’s also the first poll of its kind in college esports. The ESPN rankings will be updated biweekly as the season develops, so make sure to follow closely to see which colleges will rise to meet our victors! The general overview for the 2019 College League of Legends Championships can be found here and the more specific West Conference schedule here.

For Round 1 (January 26, 2019), UCI has a “bye” and will not be participating in any matches due to seeding and the uneven amount of teams involved. But keep on the lookout for their first game in later dates!

[Patch Notes] Introducing New Heroes: Renanthera and The


by | Jan 11, 2019, 8:00AM PDT

As we step into 2019, there are many new things to be excited for, and UCI Esports is no exception! The former Head Coach of the Overwatch team, Jacob “Bishop” Bishop, will be continuing his work with the program as an analyst. This leaves the role to be succeeded by none other than Ronald “Renanthera” Ly along with new Assistant Coach Michael “The” Kuhns! Both coaches will be working remotely with the team for the 2019 season.

I’m thrilled to bring in such experienced coaches to the program. I am confident that their experience and people-focused approach will create a positive and competitive environment. Please join me in welcoming our new coaches!

Mark Deppe, Director

Renanthera has had notable success throughout his career in esports. It is needless to say he has an abundance of experience in the competitive scene from starting off as player and captain of the University of Toronto’s collegiate Overwatch team to becoming Head Coach for Toronto Esports and Mayhem Academy.

I am deeply honored to have been invited onboard to assist in leading UCI’s trailblazing esports program as head coach of their Overwatch team. UCI’s esports program continuously leads the way in producing industry experts, elite players, and future innovators.  Their record and work is inspiring, and it is my intent to equip our team with all the knowledge, skills, and experience necessary to elevate their play and craft beyond just the collegiate standard. By partnering with UCI’s world class association, I aim to succeed in producing world class professionals, leaders, and winners under our united guidance.

Ronald Ly, Overwatch Head Coach

The has his own set of accomplishments to share as well. As a former player of the popular Counter Logic Gaming (CLG) team and a continuing member of the coaching staff for the North American Overwatch Contenders team First Generation, he continues to distinguish himself within the competitive realm.

When I was offered the position of assistant coach, I was thrilled; when I met the team and staff, I felt like I gained a family. From the first tryout, I knew this team was a great group of people. After working with them further and learning about the resources at their disposal, I can tell you this team is a perfect storm in the collegiate scene. The pieces are falling together to create an outstanding season, and I’m proud to have the opportunity to help guide us through it. We’re going to learn a lot from each other and grow together through this unique adventure.

Michael Kuhns, Overwatch Assistant Coach

We are more than excited to see what Renanthera and The will bring to the table as experienced coaches in the competitive Overwatch scene. Cheers to the new year and a big welcome to our two new coaches!

Introducing Your 2018-2019 Scholarship Teams!


by | Dec 21, 2018, 3:00PM PDT

Who are they? Great question, reader. Read on for the who’s who of our League of Legends (LoL) and Overwatch (OW) varsity and junior varsity (JV) teams! (Quick congratulations to Overwatch for BEST ONGOING GAME OF 2018 — The Game Awards.)

Maybe you have heard some of these distinctive gamer handles before or seen them dominating The Rift in LoL. But if you haven’t, we are here to introduce them, starting with our varsity LoL team: 

Evan “Captain Nuke” Phu is our resilient Top Laner.
Avi “Im Avi” Behar roams the Jungle.
Jeffrey “Descraton” Du is our quick-witted Mid Lane.
Youngbin “Youngbin” Chung and Lyubomir “BloodWater” Spasov make up-our powerful Bot Lane duo of AD Carry and Support (respectively).

But wait, there’s more! Substitutes are just as important, as you never know what might happen in the future and prevent someone from being able to play at a given time. Parsa “Frostalicious” Baghai fills in this vital role.

In addition to introducing the varsity team, the League of Legends JV player tryouts and interviews just concluded and we are excited to break the news of our recently completed rosters! Without further ado, please give a big round of internet applause for our new players destined for greatness on the rift.

Andy “Pandy Vo” Vo is our persevering Top Lane.
Jimmy “MultiTasker” Bi stalks the Jungle.
Sean “Zud” Uehara is our quick-thinking Mid Lane.
Rich “Ryuuji” Mo and Ethan “Kim Down” Song combine to form our synergetic Bot Lane of AD Carry and Support (respectively). 
James “McLi” Li  is our vital sub whom we rely on in times of need.

———————————–

Summoners Rift has been swell, but now the cavalry’s here! The only thing bigger than a LoL team is an OW team (5-man teams vs. 6-man teams, get it?). Overwatch varsity team comin’ atcha! Our unstoppable starting lineup for this  year is:

John Nick “Learntooplay” Theodorakis, stalwart Main Tank
Sebastian “Selectt” Vasquez, adaptive Flex and Support
Brenden “tildae” Alvarez, divey Off-Tank
Andy “Genos” Nguyen, dynamic Flex and DPS
Zuhair “Zeerocious” Taleb, versatile Flex
Isaac “IzakBirdie” Jimenez, dependable Main Support

Our steadfast substitutes comprise of: 
Seong “Stadium” Park, strong Main Tank
Xuanyi “Devilswill” Wang, spontaneous Off-Tank
Patrick “Pat” Phan, ever adaptive Flex

Look forward to some great matches and victories from these fast-clicking cyber-athletes! (In case you missed it, we’ve already won the two LA Valiant/SF Shock Overwatch California Cups so far!) You can support UCI Esports in your own sweet gear from The Hill. The world can always use more heroes, and heroes can always use more fans–join us TODAY! Zot! Zot! Zot!

Sign up for Winter Intramural Esports today!


by | Dec 18, 2018, 3:00PM PDT

For the first time ever, UCI Esports is partnering with Campus Recreation to offer two exciting intramural gaming events for the upcoming winter quarter! To join either of these competitions, you must be a current UCI student, own a winter sports pass (which you can purchase here), and register through IMLeagues. We are excited about the prospects of this partnership, since one of our big goals is to cultivate a lasting relationship with the student community. Through these competitions, we hope to get more students involved in esports in other ways beyond spectating.

This coming year, the Overwatch 6v6 co-ed season is scheduled to take place from January 22nd to February 22nd, with all matches played at the UCI Esports Arena. Signups have already begun, and will end January 15th at 11:59 pm. You can either create a team with your friends and sign up together, or join as a free agent and any team in need of players can pick you up! Additionally, in order to foster a more diverse gaming environment in accordance with our Inclusivity Plan, rosters must have at least two active female players in order to be eligible to qualify for playoffs.

If team games aren’t your cup of tea, and you are part of an IFC chapter, you can sign up to represent your fraternity in the FIFA 1v1 tournament, taking place on February 5th! Signups for this have also already begun and will end February 1st at 11:59pm.

Signup links and deadlines: 
Overwatch Co-ed 6v6: January 15, 2019 at 11:59 pm
IFC FIFA 1v1: February 1, 2019 at 11:59 pm

Get Your Game On At The Hill! Shop UCI Esports Apparel Now!


by | Dec 7, 2018, 12:00PM PDT

Do you enjoy esports, or even video games in general? Maybe you know someone who does? Looking for a gift this holiday season for that gamer in your life? Or perhaps you want to reward yourself for making it through finals season this past fall quarter, and you’re looking for something to empower you during extended winter gaming sessions? UCI now has a humble line of Esports merchandise for you to shop from at The Hill! The Victory Esports T-Shirt line, featuring tasteful designs and classic logos including our campus’s esports program’s emblem, is sure to be a great addition to your or your loved one’s wardrobe.

This t-shirt features the UCI Esports word mark printed over a subtle white keyboard design on a 100% cotton tee. Available in Adult S-XXL. $24.98

This navy blue, 100% cotton t-shirt features the UCI Esports word mark over the left breast. The Anteater medallion, featuring a stylized Peter the Anteater, is printed on the back of the shirt. Available in Adult S-XXL. $24.98

This 100% cotton Victory Esports tee features several gaming and UCI Esports related icons, including familiar consoles, the Zot! hand sign, and Peter the Anteater himself. Available in Adult S-XXL. $24.98

The Victory Esports T-Shirt clothing line makes a perfect gift to celebrate the winter holiday season, and can be found on campus at The Hill, or online at The Hill’s website! (Use keyword: esports when shopping online!)

Video Game Industry Jobs and Careers: Resourcefully Breaking into Esports or Game Development


by | Dec 3, 2018, 3:00PM PDT

A few of us have known since we were little what we want to be when we grow-up, while some of us could graduate and still not know. One thing seems sure, that the sooner you set a destination, the sooner you will arrive there (barring GPS glitches or user error). So how does one go from not knowing to knowing? Exploration and introspection are two great ways! And if the headline brought you here, you have at least narrowed it down to an industry. An ocean is smaller than a nebula, so this is quest progress!

Exploration can be preliminarily broken down into reading, conversing, observing and experiencing. What does this mean? You can read up on the different parts of the industry (and the disciplines within them); talk to informed, veteran insiders; you can ask to job shadow someone; lastly, you can make games. These paths will serve you at all levels of your journey, whether a neophyte who enjoys gaming but doesn’t know QA Testing from Product Management, or a well-informed applicant who knows their exact dream job and already has done some business networking.

But you do not have to sail this ocean on a rickety self-made raft without a compass, map, nor companion, ye brave Wind Waker. Have you stepped into the UCI Career Center at least once, or even surfed their website? If not, DO IT! DO IT NOW! (“GET IN DA CHOPPAH!”) If you do not know the best ways to do job and career research, they are there to help you. Discover your options here.

Quest tip #1: Reading job postings on company websites can be educational. Sometimes their jargon might leave you not entirely sure what you read, but you can get help clarifying. Find a good source of information to get educated on this rich and diverse industry.

On-campus, the Video Game Developers Club at UCI and The Association of Gamers (TAG at UCI) are great clubs for making friends and networking. LinkedIn, Reddit, and Facebook Groups are some of the top ways to find recruiters whose job is to help answer your questions. You can also use them to find organizations like the International Game Developers Association (IGDA) (with chapters in OC, LA, and more) or SoCal Game Devs. Also, (watch Extra Credits.)

Quest tip #2: Companies will sometimes hire a candidate they know (plus trust and like) with most of the required skills over a total stranger who looks like a perfect candidate on paper.

Networking can be an art form, and like all major points above, the sooner the better. Companies want to hire people who can do the work and add value. As one favorite author has put it, your goal should be to increase the pleasure and reduce the pain of your employer and colleagues. Networking lets you get to know others and to be known. So be mindful of your image and reputation.

After you have completed your first major quest milestone and figured out what you want to do and where you want to go, it becomes clear what skills or degree you would need to best reach your destination. Much better to figure that out freshman year than senior year! (But there are still options for those in the final phases of their degree program.)

While applying with degree in-hand is one option, the strongest move is to apply for internships before then -or- to make your own games (including mods, characters, levels, et al). Blizzard Entertainment has one of the most developed and robust internship programs in this young industry. Sadly, this year’s application window just closed, but start planning for next year’s or search for others. If Los Angeles is not too far away, check out opportunities with Riot Games.

Quest tip #3: Think outside the box and be proactive–do not wait for things to come to you (or for them to happen in a preconceived conventional order).

Making your own games does not mean making your own AAA video game for all major platforms–although more power to you if you do that (mad respect). Making a rudimentary card game, board game, even word game, they all count; drawing characters, writing a backstory; playing with a level editor. The merits of this may or may not be obvious, but JUST DO IT. (Remember: “Don’t let your dreams be dreams! Yesterday, you said tomorrow! So just do it! Make your dreams come true. Just do it!”)

Once you apply for jobs, you will hopefully start having job interviews. If you have had none or few, tap back into the UCI Career Center for job interview tips and preparation! After working so hard to get so close to the goal, do not go in cold and raw. But that is a whole other chapter for another time.

TL;DR: Learn the various parts of the industry and how they all fit together to decide where you want to be within it. Acquire the skills for the job you want and also find allies to guide or support your journey to your goal. The more you know and do before you apply for a job, the easier it will be to get a job.

Orange County Settles it in Smash at UCI


by | Nov 21, 2018, 3:00PM PDT

Melee players from all over Orange County entered the OC Melee Arcadian held at UCI.

On November 7th, 2018, The Association of Gamers at UC Irvine (TAG @ UCI) hosted the Orange County Melee Arcadian, a tournament for popular Nintendo platform fighter Super Smash Bros. Melee. The Emerald Bay rooms of the UCI Student Center hosted the 160-man event, a sequel to the Melee tournament that TAG @ UCI ran last fall. The tournament featured two main events, a two-on-two Doubles bracket and a Singles bracket. Since the tournament was an arcadian-style event exclusive to Orange County, any professional or ranked players were disallowed from entering the event, and players had to verify their OC residence upon registration using their smash.gg accounts. Without the competition from players ranked by the Melee It On Me (MIOM) or the Melee Panda Global Ranking (MPGR) stats, unranked amateur players had a chance to demonstrate their skill and prove that they, too, were Melee threats worthy of recognition.

The Doubles bracket, which opened the event, was a standard double-elimination bracket in which each team could only afford to lose once before their second loss would eject them from the tournament. Twelve teams of two players each competed in the bracket, and the winning team was comprised of players Adam “TurbotHot” Witkowski and Drake “Carrot” Cappi from UC Irvine. TurbotHot and Carrot, who played as Fox and Sheik respectively, defeated the double-Fox team consisting of fellow UCI students Jacob “Schmerv the Bird” F. and Eric “Woosh” Chagoya in order to win Doubles at the OC Melee Arcadian. TurbotHot/Carrot had fought Schmerv/Woosh twice in the same bracket- once in Winner’s Finals, and then once again in Grand Finals.

The event was streamed live at http://twitch.tv/ucimelee.

The main event of the OC Melee Arcadian was the Singles bracket, where players would compete against each other in a one-on-one format. The bracket was divided into two waves, with four pools of players each, and the pools bracket was conducted in a Round Robin format. All nine players in each pool would take turns playing against each other in a rotation, and the top three players with the best performances and most wins would move on from pools into the main Top 24 bracket. Much like the Doubles bracket, the Grand Finals of the Singles bracket also consisted of two players who had previously fought each other in Winner’s Finals. David “Commas” Park, a Sheik main from UC Santa Barbara, defeated CSU Fullerton’s Joshua “Pulse” Kim and his Marth three games to one. The set ended in a very close round, with Pulse ultimately losing due to an unfortunate mis-input in a high-pressure situation. In a brief interview after the tournament, Commas acknowledged that the set between him and Pulse in Grand Finals was more difficult than when they had played only moments before in Winner’s Finals, demonstrating just how quickly his opponent was able to adapt.

Friendly games were just as valuable to these players as their tournament matches.

Beyond the events of the tournament, there were also players whose attendance at the OC Melee Arcadian was simply another step in their continuing journey of improving at their game. Even though the main events were being streamed and projected in the venue, there were still many players who took the opportunity to play friendly matches with each other. By playing against people from outside of their local city or university’s Melee scene, these players were given the unique opportunity at the OC Melee Arcadian to expand upon their base of knowledge and skill.

The UCI Esports content team had the opportunity to interview Kavi Mathur and Alejandro Valdez, joint directors of the Melee subdivision of TAG @ UCI and main tournament organizers [TOs] for the OC Melee Arcadian. We asked Mathur and Valdez questions about their involvement in the Melee community, their history with TAG @ UCI and UCI Esports, and the role of esports on campus.

“I came into this school fall of 2016, and I got into competitive Melee junior year of high school,” Mathur said when recounting his first encounters with the Melee scene. “TAG has an internship program, and each subdivision, including Melee, hires interns. Griffin [Williams,] or Captain Faceroll, hired me and [Valdez] as interns and we’ve just worked our way up, learned different things such as TOing, streaming, and running tournaments in general.” Mathur’s perspective on the function of esports communities on campus was informed by both his time with TAG @UCI and his work as a UCI Esports staff member. “In terms of TAG, we’re really focused on players on campus and getting students engaged, and just creating a kind of community environment where people can meet weekly, at these different subdivisions and stuff like that. It’s really all about that student-community aspect with [TAG @ UCI.]” He went further in-depth about how UCI Esports provides resources and a level of professionalism to campus gaming communities: “With UCI Esports, [it’s about] getting esports recognized by the public eye, and that’s really important, especially because UCI Esports has access to certain resources that maybe clubs don’t. But I think both TAG and UCI Esports have an important role- TAG with the community aspect, and [UCI] Esports with the promotion, getting things more public, and making everything more professional.”

Valdez also discussed his storied history with the Smash scene, and how it led to him being a co-director of Melee for TAG @ UCI. “I remember going to my first tournament at UCI, and I saw everybody here, and […] it was all set up really nicely, and I thought, ‘wow, this is great!’ I actually ran my own club at my high school for Melee, so I had some experience with event organization, but on a really small scale, so to see things that were way bigger than that was amazing to me. I said to myself, ‘I definitely want to be a part of this.’” At the time of Valdez and Mathur’s application of internship, Griffin “Captain Faceroll” Williams was the president of the Melee subdivision of TAG @ UCI. When Williams graduated, the two of them stepped up to fulfill his duties. Valdez spoke on how the Melee tournaments he organized in high school were popular, but disorganized due to a lack of structure on campus. “To come [to UCI] and have a lot more structure and resources to help us out is definitely a step up.” Valdez also concurred with Mathur’s remarks about esports and its relationship with the student body. “If we didn’t have UCI Esports, if we didn’t have TAG, if we didn’t have the Melee club, people would still be playing video games. But I feel like having these organizations on campus, whether it’s really grassroots, casual, competitive, or organized, it helps people come together and find their niche at school. It’s really great that there’s a spectrum of players, and UCI Esports and TAG provides resources for gamers of all types to have fun and get what they want out of that experience.”

By far one of the most impressive aspects of the OC Melee Arcadian was that it attracted players from a community that reached far beyond the campus of UC Irvine. Players from different school and cities all entered the tournament to compete with each other, demonstrate their skill, and learn from one another. While the community of Melee players that TAG @ UCI had fostered was its own tight-knit group of students, the extensive outreach that drew in players from all over Orange County created a unique, spectacular experience.

Your article author lost every game he played in Wave 1 of pools.

A full link to the interview transcripts can be found at the author’s blog, here.

Esports Night with NASEF Kicks Off


by | Nov 20, 2018, 3:00PM PDT

Mark Deppe (left) stands with the La Quinta High School League of Legends team after an exciting exhibition match.

On Thursday, November 15th, 2018, the Orange County Esports Arena in Santa Ana, California proudly hosted Esports Night with NASEF (North America Scholastic Esports Federation,) a mixer dedicated to fostering community and interest in esports in Orange County. NASEF’s mission is to develop opportunities for students to utilize the esports environment as a tool to learn communication, teamwork, and problem-solving skills, and Esports Night with NASEF was one such opportunity. The mixer functioned as a chance, not only for players to network with educators and professional esports sponsors, but for educators to learn more about esports as a whole and develop an understanding of the growing industry as it relates to education.

Some of NASEF’s primary partners are the Samueli Foundation, UCI Esports, UCI Samueli School of Engineering, UCI Donald Bren School of Information & Computer Sciences, the Orange County Department of Education, and the OC STEM Initiative. In turn, many of the educators who were present at the event were UCI and Orange County professors and faculty members from various STEM fields. However, NASEF’s outreach and influence didn’t extend solely to local high school and university campuses- STEM faculty from all over the country could be found in attendance at the mixer. At one point during the night, our media team was informally approached by Barbara Brody from Oregon State University’s STEM extension program, who was interested in learning about esports and how it could foster team building and leadership skills in students. Brody was intrigued by the nature of the main event and wanted to learn more about both the titles that were considered esports and the players who played them.

La Quinta High School (red) and Fountain Valley High School (blue) face off against each other on the main stage of the Orange County Esports Arena.

The main event in question was the best-of-one League of Legends exhibition match played between La Quinta High School and Fountain Valley High School’s esports teams. Fountain Valley had previously won the inaugural championship season of NASEF’s high school League championships- the organization was known then as Orange County High School Esports League. This was also something of a grudge match for the two schools, as Fountain Valley had previously defeated the higher seeded La Quinta team in order to secure the championship. After a grueling match with several shifts in back-and-forth momentum, La Quinta’s team was able to score a victory in the runback at Esports Night with NASEF.

Before and after the League exhibition match, UCI Esports’ own Program Director and NASEF Commissioner Mark Deppe held interviews and introductions to several special guests involved with esports development. From La Quinta, assistant principal Adrian Lucero, Esports Club general manager Terry Nguyen, and Ryan McKernan spoke on how having an esports presence on campus developed a stronger sense of community between both students and staff. McKernan also thanked UC Irvine and the Samueli Foundation for fostering the growth of the esports program on campus. After La Quinta’s team was presented with their trophy for winning the show match, Deppe invited families from the high schools, as well as UCI Esports’ own League support-role player and former pro player Lyubomir “Bloodwater” Spasov, on stage to talk about esports and its role in education and curriculum.

Deppe (far right,) Spasov (right,) and families of high school esports players answered questions about the role competitive games play on campus.

As the discussion was centered on student-family interactions regarding esports, Spasov began with an anecdote about convincing his own parents of the validity of esports as a part of his education and career path. “My parents weren’t really supportive at first, because they didn’t really know what I was getting into- and I also didn’t know what I was getting into.” When Spasov decided to return to school after his pro League career, his go-to choice for higher education was UC Irvine. His parents became more supportive of him as he continued to play for UCI Esports’ League team once they learned of the scholarship opportunities available to him. “I had put in the work into League of Legends and becoming good before [playing for UCI Esports] and that’s pretty much one of the main reasons why my parents were convinced into letting me play League of Legends and becoming more supportive.” The families of the Fountain Valley high school students also echoed the sentiment with similar statements, noting that fostering their child’s interest in esports was able to develop the rest of their academic interests in turn. When Deppe asked the guests what advice they would give to faculty developing high school or collegiate esports programs, Spasov recommended establishing a business model that would start small and allow the existing on-campus esports community to thrive. The families also suggested that parents of high school and college players “keep an open mind” and remember that esports can develop the same team-building and strategizing skills that physical sports encourage.

An interview conducted with the members of the La Quinta High School League team was also centered around similar themes of the coexistence of school curriculum and esports. Randy “iFalse” Chung, the midlaner for the school’s team, spoke to our content team about his history with esports and how it related to his academic career. “I started off playing console games like Call of Duty,” Chung explained. “I realized I was pretty decent at that, and then when I got my first computer, I started playing first-person shooters like Combat Arms, and [Counter-Strike: Global Offensive] too. Then once I picked up League of Legends in the start of middle school, I started off Bronze IV and that was pretty demoralizing, but within one season I climbed all the way to Diamond I. So that’s when I realized I had potential in esports. I’ve always played sports too, so esports was a good combination of gaming and sports. I think it’s really awesome to able to play for a high school team.” Chung credited the fact that his existing academic career is already very excellent as a main reason why he is able to balance studying, athletic sports, and esports so well. This also plays into his own role as the midlaner and team captain of the La Quinta High League team: “Because of [my good GPA,] my parents didn’t really care if I played games or not as long as I did well in school. I guess that really translates into me being a shotcaller and the captain of the team. I’m really organized and make sure I do my work first, and then it’s gaming after.” Chung is currently a first year at California State University of Long Beach. When asked if he would continue his esports career beyond playing for La Quinta, Chung responded: “For now, I’m playing on the CSULB Fortnite team, and hopefully I can get somewhere with that. But if not, I can always return to League. I’m trying to focus more on League next season.”

Esports Night with NASEF was an entertaining and educational event that provided its attendees with insight into how this growing industry can be beneficial to both faculty and students. The talks and interactions at the mixer were a perfect environment to promote NASEF’s core values: learning, opportunity, community, diversity, and respect. By giving students a chance to develop real-world values and connect the skills they learn in gameplay to their education, it provides them with a deeper understanding of their curriculum. NASEF has succeeded in building a rich community of thoughtful, connected players and educators who have a place to interact with each other and develop a unique culture within esports.

Interview with Randy “iFalse” Chung: Gianeen Almaria
Photos: Riley Okumura, Jiawei Li
Further editing and photos: Alice Lee


by | Jan 1, 1970, 12:00AM PDT

Mark Deppe (left) stands with the La Quinta High School League of Legends team after an exciting exhibition match.

On Thursday, November 15th, 2018, the Orange County Esports Arena in Santa Ana, California proudly hosted Esports Night with NASEF (North America Scholastic Esports Federation,) a mixer dedicated to fostering community and interest in esports in Orange County. NASEF’s mission is to develop opportunities for students to utilize the esports environment as a tool to learn communication, teamwork, and problem-solving skills, and Esports Night with NASEF was one such opportunity. The mixer functioned as a chance, not only for players to network with educators and professional esports sponsors, but for educators to learn more about esports as a whole and develop an understanding of the growing industry as it relates to education.

Some of NASEF’s primary partners are the Samueli Foundation, UCI Esports, UCI Samueli School of Engineering, UCI Donald Bren School of Information & Computer Sciences, the Orange County Department of Education, and the OC STEM Initiative. In turn, many of the educators who were present at the event were UCI and Orange County professors and faculty members from various STEM fields. However, NASEF’s outreach and influence didn’t extend solely to local high school and university campuses- STEM faculty from all over the country could be found in attendance at the mixer. At one point during the night, our media team was informally approached by Barbara Brody from Oregon State University’s STEM extension program, who was interested in learning about esports and how it could foster team building and leadership skills in students. Brody was intrigued by the nature of the main event and wanted to learn more about both the titles that were considered esports and the players who played them.

La Quinta High School (red) and Fountain Valley High School (blue) face off against each other on the main stage of the Orange County Esports Arena.

The main event in question was the best-of-one League of Legends exhibition match played between La Quinta High School and Fountain Valley High School’s esports teams. Fountain Valley had previously won the inaugural championship season of NASEF’s high school League championships- the organization was known then as Orange County High School Esports League. This was also something of a grudge match for the two schools, as Fountain Valley had previously defeated the higher seeded La Quinta team in order to secure the championship. After a grueling match with several shifts in back-and-forth momentum, La Quinta’s team was able to score a victory in the runback at Esports Night with NASEF.

Before and after the League exhibition match, UCI Esports’ own Program Director and NASEF Commissioner Mark Deppe held interviews and introductions to several special guests involved with esports development. From La Quinta, assistant principal Adrian Lucero, Esports Club general manager Terry Nguyen, and Ryan McKernan spoke on how having an esports presence on campus developed a stronger sense of community between both students and staff. McKernan also thanked UC Irvine and the Samueli Foundation for fostering the growth of the esports program on campus. After La Quinta’s team was presented with their trophy for winning the show match, Deppe invited families from the high schools, as well as UCI Esports’ own League support-role player and former pro player Lyubomir “Bloodwater” Spasov, on stage to talk about esports and its role in education and curriculum.

Deppe (far right,) Spasov (right,) and families of high school esports players answered questions about the role competitive games play on campus.

As the discussion was centered on student-family interactions regarding esports, Spasov began with an anecdote about convincing his own parents of the validity of esports as a part of his education and career path. “My parents weren’t really supportive at first, because they didn’t really know what I was getting into- and I also didn’t know what I was getting into.” When Spasov decided to return to school after his pro League career, his go-to choice for higher education was UC Irvine. His parents became more supportive of him as he continued to play for UCI Esports’ League team once they learned of the scholarship opportunities available to him. “I had put in the work into League of Legends and becoming good before [playing for UCI Esports] and that’s pretty much one of the main reasons why my parents were convinced into letting me play League of Legends and becoming more supportive.” The families of the Fountain Valley high school students also echoed the sentiment with similar statements, noting that fostering their child’s interest in esports was able to develop the rest of their academic interests in turn. When Deppe asked the guests what advice they would give to faculty developing high school or collegiate esports programs, Spasov recommended establishing a business model that would start small and allow the existing on-campus esports community to thrive. The families also suggested that parents of high school and college players “keep an open mind” and remember that esports can develop the same team-building and strategizing skills that physical sports encourage.

An interview conducted with the members of the La Quinta High School League team was also centered around similar themes of the coexistence of school curriculum and esports. Randy “iFalse” Chung, the midlaner for the school’s team, spoke to our content team about his history with esports and how it related to his academic career. “I started off playing console games like Call of Duty,” Chung explained. “I realized I was pretty decent at that, and then when I got my first computer, I started playing first-person shooters like Combat Arms, and [Counter-Strike: Global Offensive] too. Then once I picked up League of Legends in the start of middle school, I started off Bronze IV and that was pretty demoralizing, but within one season I climbed all the way to Diamond I. So that’s when I realized I had potential in esports. I’ve always played sports too, so esports was a good combination of gaming and sports. I think it’s really awesome to able to play for a high school team.” Chung credited the fact that his existing academic career is already very excellent as a main reason why he is able to balance studying, athletic sports, and esports so well. This also plays into his own role as the midlaner and team captain of the La Quinta High League team: “Because of [my good GPA,] my parents didn’t really care if I played games or not as long as I did well in school. I guess that really translates into me being a shotcaller and the captain of the team. I’m really organized and make sure I do my work first, and then it’s gaming after.” Chung is currently a first year at California State University of Long Beach. When asked if he would continue his esports career beyond playing for La Quinta, Chung responded: “For now, I’m playing on the CSULB Fortnite team, and hopefully I can get somewhere with that. But if not, I can always return to League. I’m trying to focus more on League next season.”

Esports Night with NASEF was an entertaining and educational event that provided its attendees with insight into how this growing industry can be beneficial to both faculty and students. The talks and interactions at the mixer were a perfect environment to promote NASEF’s core values: learning, opportunity, community, diversity, and respect. By giving students a chance to develop real-world values and connect the skills they learn in gameplay to their education, it provides them with a deeper understanding of their curriculum. NASEF has succeeded in building a rich community of thoughtful, connected players and educators who have a place to interact with each other and develop a unique culture within esports.

Interview with Randy “iFalse” Chung: Gianeen Almaria
Photos: Riley Okumura, Jiawei Li
Further editing and photos: Alice Lee