Everyone is Here for Smash at UCI


by | Feb 4, 2019, 11:00AM PDT

Seven of UCI’s top Ultimate players celebrate their collective victories at Tempest 3. From left to right: Sergio “Lt. Surge” Salas, George “Finebabe” Shan, Rafael “Rafi” Guadron, Justin “Muskrat Catcher” Muscat, Dominic “T3Dome” Carone, Jovanni Rivera, Uyiosa “Uyi” Igbinigie

As UCI’s 2018 fall quarter began, Smash players both on- and off-campus were growing restless. Super Smash Bros. Ultimate’s street release was slated for December 7th, 2018, and the Super Smash Bros. for Wii U (hereafter Smash 4) player base was hungry for the new title. Entrant numbers for weekly tournaments, such as The Association of Gamers at UCI’s (TAG @ UCI) own Smash 4 weeklies, were dwindling, dropping from fifty or more players crowding around the monitors in the Community Corner of the UCI Esports Arena, to twenty or less.

After much anticipation, Ultimate finally launched in early December, with the UCI campus then subsequently closing for winter break. The weekly events ran by TAG @ UCI went on hiatus — with the UCI Esports Arena having shorter open hours, and students on vacation, it would be nearly a month before the next on-campus tournament. Some spent their break practicing the new game, either experimenting with newly added characters or discovering what changes were made to balance the returning roster. Others, not wanting to miss a single opportunity to improve, traveled to off-campus tournaments ran by grassroots gaming organizations based in Southern California.

Challengers Approaching

When the 2019 Winter Quarter began, the TAG @ UCI weeklies also resumed, and much like the game’s slogan suggested, ‘everyone was here.’ The number of entrants shot up from around twenty players to nearly sixty for the first Ultimate bracket, and not all of them were UCI students, or even UCI Smash 4 players. At the second weekly, on January 10th, I was surprised to encounter Nicholas “Big Nick” Orozco in the first round of the bracket, who had appeared in my article on the OC Melee Arcadian last fall. (Intrepid readers can catch him in the background of one of the photos, diligently operating the Melee stream.) Matt “Elegant” Fitzpatrick – a Luigi player ranked number five on the SoCal Smash 4 Power Rankings, and number 27 in the world on the Smash 4 Panda Global Rankings – was another frequent entrant at the UCI weeklies. Even local high school students got in on the action, carpooling to the events and entering as a group. The competition was diverse and fierce, with players from wildly different parts of the community all converging to settle it in Smash at the UCI Esports Arena.

With the release of a new fighting game, there always comes a brief period where the players and tournament organizers must learn how to run their events effectively. The leadership position of the TAG @ UCI’s Smash Ultimate club (formerly the Smash 4 club) had changed hands from Kia Dargahi to Jason “Muskrat Catcher” Muscat after the former’s graduation. Furthermore, Ultimate’s new features – stages, hazard toggle, an engine allowing for vastly more aggressive and quick gameplay, etcetera – demanded a new tournament-legal ruleset to create a fair and stable gameplay experience. Between late players holding up the bracket, the Doubles bracket cutting into the time and space for Singles, and the need for players to learn an experimental ruleset, the first weekly on January 10th ended in a five-way tie. Since the UCI Esports Arena closes at midnight, the players lost their venue space that night before top 8 could be completed.

Fortunately, Muscat and the rest of the TAG @ UCI Ultimate team recognized what adjustments needed to be made, and the feedback they received was implemented over the next three weeklies. The Doubles bracket – a two-on-two side event commonly run at most events – was excised entirely, allowing the Singles bracket to start at 6pm instead of 7. Furthermore, the ruleset was adjusted after many players argued that the stages present were polarizing or otherwise unfair. In Smash, unlike other fighting games, characters appear on a floating stage with platforms, and the goal is to knock your opponent off the stage, a win-condition akin to a ‘ring-out’ in Virtua Fighter or Soul Calibur. Some stages, however, can have elements that favor certain characters in unfair ways. Others may simply have poor designs that aren’t conducive to a level playing field, even with the in-game stage hazards toggle set to Off. Stages like Castle Siege, with deeply asymmetrical designs, were removed from the second version of the ruleset before the third January tournament.

The game’s winner is…

The onset of Ultimate made for exciting bracket matches both on- and offstream, but UCI’s top reigning Smash 4 players made it clear that they weren’t to be taken lightly in the new title. At the second weekly, Jovanni Rivera, UCI’s top-ranked Smash 4 player, won the tournament over Taternator, a Bowser Jr. player who finished at 35th in the all-time SoCal Smash 4 Power Rankings. Jovanni’s Fox sent Taternator into the loser’s bracket in winner’s finals, and although the latter was able to defeat UCI player Dominic “T3Dome” Carone to make it into grand finals, his effort proved to be all for naught as Jovanni repeated his earlier success. The week after, however, the recurring Luigi invader Elegant was able to defeat Jovanni and win the third tournament- Jovanni still finishing with a respectable second place between Elegant and Taternator.

The UCI top 10 players as Jojo’s Bizarre Adventure characters. Image from the Smash Ultimate at UCI Facebook page. Image designed by Destin Trang.

Other notable placements from the top ten UCI Smash 4 players at the second and third weeklies include: King Dedede main Muskrat Catcher placing 4th, Rafael “Rafi” Guadron placing 5th using multiple Mario characters, and Ridley player George “Finebabe” Shan placing 7th at the January 17th weekly; Finebabe placing 4th, and Richter player T3Dome tying for 5th with Uyiosa “Uyi” Igbinigie, who used a combination of Wolf, Isabelle, and Pokémon Trainer, at the January 24th weekly. Even with top threats from off-campus exerting their presence at the UCI locals, our finest players still took the opportunity to remind everyone of their skill.

Plant Gang and the Road to Genesis 6

On Tuesday, January 29th, Ultimate received a major balance patch that also added a downloadable content character. The iconic Mario Bros. trap enemy, Piranha Plant, was made playable (for the first time in history, in Smash or even other Mario spinoff titles!) and the 2.0.0 patch was declared legal for use at the next UCI weekly, which would take place on January 31st. Furthermore, with the Smash supermajor tournament Genesis 6 on the horizon, certain players (namely Elegant and Taternator) would be making the Groundhog Day weekend road trip to Oakland to prove their mettle. For UCI players, this meant that they would be free to demonstrate their skill against each other more effectively than they ever could against outside forces. Some players even conducted the Piranha Plant mirror match for the amusement of the stream audience, spending at least one round of their bracket set using the new anthropomorphic Venus fly trap in amusing situations. The January 31st tournament also marked the transition from the online bracket maker Challonge to the more intuitive smash.gg, which tracks players’ tags across all tournaments (provided they also use smash.gg.) The switch to smash.gg also meant that the UCI weeklies would now be sanctioned, and depending on how well players performed, they would earn points towards the SoCal Ultimate rankings.

Rafi (pink, left) and Finebabe (blue, right) commit to the Piranha Plant ditto. Image from VODs at twitch.tv/smashuci.

The fourth January tournament was an intense display of the skill level present in UCI’s community of players. It seemed at first like Jovanni would once again win the tournament, sending players like Rafi, Muskrat Catcher, and even your author into the loser’s bracket on his journey to winner’s finals, where he encountered T3Dome once again. Jovanni sent the Richter main to the loser’s bracket, where he had to compete against Rafi for a chance to rematch Jovanni in grand finals. Not only did T3Dome overcome Rafi in loser’s finals, he earned the bracket reset against Jovanni in grands. (Fighting game tournaments run their brackets in a double elimination format. After one loss, players are sent to a lower ‘loser’s bracket,’ and after their second, they’re out. The player entering grand finals from the loser’s bracket essentially has to win two sets of five games, while the player on winner’s side only has to win one. The “reset” occurs when the loser’s side player wins the first set against the winner’s side player, which is represented as the winner’s side player being knocked into the loser’s bracket.) Finally, in a last-hit nail-biting situation, T3Dome was able to secure a close victory over Jovanni in the grand finals reset. Other notable standings from the former top ten include Uyi placing 4th, Finebabe and Zero Suit Samus main Robert “PL” Martinez tying for 5th, and Muskrat Catcher placing 7th. (Your author finished his own run with Ridley at 13th place.)

Muskrat Catcher and the Future

After the fourth and final January tournament ended, Muscat spoke in a brief interview about his history with the Smash community, his part in TAG @ UCI, and the relationship between student gaming organizations and UCI Esports. “I played [Super Smash Bros.] Brawl [for Wii] really casually. I didn’t even know there was a competitive scene, and I didn’t really have any interest in one. But then, in the time leading up to Smash 4, I found out about the competitive scene. A few months after the release, I was getting better than all my friends, just because I was playing the game so much, and then I started entering tournaments.” Muscat is a third-year aerospace engineering major, and was an officer of the Smash 4 TAG club prior to being promoted to the position of president after Dargahi’s graduation. “Once I went to UCI […] I was just so excited to get involved with TAG. It was the first year they opened their Esports Arena, and I had never seen any kind of school organized [gaming] group before.” Muscat credited the presence of UCI Esports and TAG @ UCI with making his university experience a positive one. “I really value all these things, these clubs and programs… Because of [UCI Esports and TAG] I just felt such a sense of belonging to the campus.” Muscat also had some light-hearted insight on the presence of Piranha Plant as a DLC fighter. “He doesn’t seem like he’s gonna be breaking the meta, but oh boy, does he deliver on the fun factor. He embraces the fact that he’s kind of like a joke character, like, ‘why the heck is a Piranha Plant in Smash?’”

The advent of Ultimate has reinvigorated the competitive Smash scene at large, and the call to be the best has certainly lit a fire underneath the players at UCI. By developing their abilities and playing against a wide variety of powerful opponents, the students of UCI are proving to be threats that the rest of the Smash community needs to watch out for. On a more general scale, the regular weekly tournaments develop a sense of belonging to the school that these students wouldn’t have developed without the presence of UCI Esports and organizations like TAG. As long as students want to prove that they’re the strongest Smash player on campus, these weeklies will continue to bring exciting displays of skill to the UCI campus.

Ultimate weeklies at UCI are hosted every Thursday at the UCI Esports Arena, starting at 6pm. The stream and VODs can be found at twitch.tv/smashuci.

Introducing Our Virtual Summer Bootcamps


by | Jun 10, 2020, 12:00PM PDT

Since 2018, UCI Esports has been offering bootcamps to help students hone in on their gaming skills. Typically an overnight program held in Irvine, California (the freshman experience of dorms and dining halls included), we have been able to provide a truly unique week of gaming, training, friendship, and competition.

Due to the COVID-19 pandemic, we have needed to switch up the way we offer our programs. As no strangers to the online realm, we remain committed to providing the customized, hands-on coaching that students are used to getting at UCI.

Read on for an in-depth overview of what you can expect should you attend one of our new virtual camps this year.

League of Legends

Our League of Legends Summer Bootcamps will focus on providing campers of any skill level with a chance to train like they do at the top levels of competitive League of Legends. Within one week, we will train you in teams alongside other campers, covering the most critical factors for team and individual success while improve your fundamental knowledge of the game. The rigorous scrimmage-focused curriculum will help you develop across a wide range of essential skills including communication, leadership, analysis, and critical thinking.

Daily schedules will consist of presentations, game seminars, drafting practice, scrimmages, and VoD review (with plenty of breaks)!

While the majority of our coaching will be done in a group setting, instructors will also be available throughout the camp as resources to provide individualized advice as well.

Game concepts covered will include but are not limited to draft theory, champion pools and scouting, laning, macro play and map movements, mechanics, and efficient communication.

Instruction will be led by UCI Esports’ League of Legends Head Coach, David ‘Hermes’ Tu, who has coached numerous LCS teams including Team SoloMid, Team Liquid, and Immortals. Supporting staff will include Assistant Coach and multi-season Challenger, Geoff ‘CentralTime’ Wang; camp counselors from our very own League of Legends teams; and professional guest speakers from the esports industry.

Overwatch

At the Overwatch Bootcamps, coaches will work closely with campers to bolster their abilities. No matter your rank or experience, our staff is here to build up your skills to hit your goals and take those next steps!

Lessons topics will include but are not limited to:

  • Compositions and playstyle frameworks to build on players’ understandings on how to play to win conditions and dismantle enemy setups
  • Hero Pool coverage and expansion of players’ personal repertoires, so you will always be equipped and comfortable on some hero, no matter the situation
  • Pre-fight analysis and game flow models so players always have the direction they need to have to work towards victory
  • Hands-on personalized instruction
  • And guest speaker appearances from esports industry professionals sharing their stories on how they’ve navigated their careers.

The goal of these lessons are to allow players to critically think on the go and further their practical knowledge. Campers will be exposed to questions and different perspectives on the game, broaden their horizons in and out of game, and meet other passionate players and teammates with the same competitive drive and goals!

Our professional coaches have spent years traversing the path to pro, both as players and educators. Ronald “Renanthera” Ly is the Head Coach of the UCI Esports Overwatch team and has worked with Overwatch League organizations such as the Boston Uprising and Florida Mayhem, as well as coached for Team Canada. Assistant Coach Michael “The” Kuhns was previously a professional player for CLG and has coached in Contenders for much of his tenure. Together with their trained camp counselors composed of experienced Top 500 players, campers are sure to be in good hands.

If you haven’t applied yet, registrations will close end of day June 14!

All of us at UCI Esports are looking forward to providing a crafted virtual coaching experience. We can’t wait to have you join us.