Years from now when people ask “where were you in 2020?” I will respond, “online, and I hated every second of it.”
2020 was a year filled with strife and changes, as many of the country’s issues were placed under the microscope of the COVID-19 pandemic. We were made privy to the fragility of our healthcare system, made to grapple with the mistreatment of our workers, and we saw just how little our government was ready to deal with the unseen threat of a virus. As buildings and campuses became unsafe for congregations, schools and businesses quickly transitioned from physical interaction to remote operations, trading desks for couches, and cubicles for bedrooms. As an academic I soon saw myself writing grants, hosting calls, and meeting with colleagues all through the screen of my computer. Just like that my and many other lives became mediated through digital platforms.
But then came May and the US caught fire as major cities around America erupted in protest after Minneapolis Police Officer Derek Chauvin placed his knee on the neck of George Perry Floyd Jr. for 8 minutes and 46 seconds, killing him on camera. The act was such a clear show of police misconduct and brutality that not only did protest emerge in Minneapolis but in cities like Los Angeles and New York. People across America took to the streets to protest what was a vile and malicious act of policing and unfortunately (and ironically) were subsequently met with the very force they went out there to speak against. Agitations flared, peaceful protest turned into physical confrontation, and long-ignored anger and sorrow became the fuel for the flames which burned signs, buildings, and coincidentally an NYPD van.
Yet, still, for many, the most heated moments of the protest were not experienced in person but rather were witnessed second hand through their television or through social media online. As the protest raged on, Twitter threads became battlegrounds, YouTube videos spun narratives, and the internet yet again became the hotbed for information and dialogue around the events many were experiencing. With #BlackLivesMatter trending yet again in response to the death of ANOTHER Black person at the hands of the police, the online blurred yet again with the physical. So much so, that social media became the key place where I, a Black man, kept up with the news, contacted friends and family who were near protest areas, and was made to relive the trauma of watching Floyd lose his life again and again as it was shared on Instagram, Facebook, and Twitter both as both a form of awareness and as jokes from those craven enough to mock a man posthumously. And, while I donated to BLM initiatives, honked my horn in-vehicle protest, and showed up physically where I could, I—like so many—experienced the brunt of this protest online.
So, it should not come as a surprise when I say that it was not in person or even on Twitter where I got into my harshest debates, but instead, it was within video games like Overwatch and League of Legends where I found the most abuse. In fact, it was gaming spaces like these that became the hardest to occupy during the time of the protest. In an attempt to find some semblance of peace while the world burned, I decided to turn on Overwatch (a hero first-person shooter from the company Blizzard) to try to take the edge off. After some time, I was eventually placed with 11 other players and dropped into a starting zone to wait. However, instead of the typical banter of roles and positions, I was met with a “hello my fellow African Americans, let’s go burn and loot some stores because BLACK LIVES MATTER!” from one of my teammates. Reminded that video games seldom work as escapism for black people, I contemplated whether to let the comment go or to make a scene. I chose the latter.
I responded with “do you think that’s funny?” which prompted him to say “of course! Because they should not be out there at all, because ALL LIVES MATTER!” and quickly an argument ensued. Shouting in a way I am not all too proud of, I went back and forth with the player, I shouted the names of those killed—George Floyd, Breonna Taylor, Trayvon Martin—only to have him respond with conspiracies like the FBI started BLM and comments like “slavery didn’t matter.” It didn’t take long for our remaining teammates to mute us with one going as far as to exclaim, “I don’t play this for politics.” In hindsight I think I would have been better off ignoring the troll—I must admit I was perturbed, livid in fact. Livid that a player used the game as his platform for racism and livid at the apathy of the other players viewing the deaths of Black men and women as simple politics. While the game’s very company (Blizzard) was tweeting in support of Black Lives, its players continued to disparage them. With each engagement I grew colder and angrier, each bout of racism striking deeper than the last until eventually, I arrived at simply telling people to shut the… well you can finish the rest.
Unfortunately, what I experienced is nothing new, as scholars such as Kishonna Gray, Andre Brock, Anna Everett, Samantha Blackmon, TreaAndrea Russworm, and many others have written extensively on the experiences of Black players similar to my own. However, as more and more games become spaces for online interaction, I and many others are yet again forced to acknowledge that games and the many who play them are not always aware of the struggles non-white gamers may go through. But, in writing this piece and sharing my experience I do not want this to come off as an accusation of gamers and gaming practices (there are other avenues for such), but instead as an opportunity to engage with perspectives that have been ignored or overlooked.
As many of us face yet another crisis in our communities, where Black life is threatened for simply existing (under the blanket of COVID no less), it is important to remember that games, as peripheral as they may seem, work as powerful sites of cultural creation and expression. I could not escape my pain through games because the same rhetoric, behavior, and trauma that took place in the physical informed and shaped the virtual. That is why this piece is less of an accusation and simply a call to action.
In a time where Black players face constant racial abuse both inside and outside of games, I propose that gamers engage with the history of this country and the writings of Black scholars, activists, and people. In wanting to see a healthier gaming community, I have curated a list of books, short readings, and articles to read in hopes that gamers and the gaming community at large will pick up the call and accept this challenge. While by no means extensive, the list provided will offer introductory reading to familiarize oneself with Black history in the US and the Black experience in areas such as school, healthcare, and most apropos, online spaces. While seemingly unrelated, there is much to be gained by engaging with past and current writers, and only when we have an informed gaming population can we hope to see change.
If you would like to join in on discussing any of the readings from Akil Fletcher’s list, you are welcome to the UCI Esports Discord server‘s #book-club channel.
Since 2018, UCI Esports has been offering bootcamps to help students hone in on their gaming skills. Typically an overnight program held in Irvine, California (the freshman experience of dorms and dining halls included), we have been able to provide a truly unique week of gaming, training, friendship, and competition.
Due to the COVID-19 pandemic, we have needed to switch up the way we offer our programs. As no strangers to the online realm, we remain committed to providing the customized, hands-on coaching that students are used to getting at UCI.
Read on for an in-depth overview of what you can expect should you attend one of our new virtual camps this year.
League of Legends
Our League of Legends Summer Bootcamps will focus on providing campers of any skill level with a chance to train like they do at the top levels of competitive League of Legends. Within one week, we will train you in teams alongside other campers, covering the most critical factors for team and individual success while improve your fundamental knowledge of the game. The rigorous scrimmage-focused curriculum will help you develop across a wide range of essential skills including communication, leadership, analysis, and critical thinking.
Daily schedules will consist of presentations, game seminars, drafting practice, scrimmages, and VoD review (with plenty of breaks)!
While the majority of our coaching will be done in a group setting, instructors will also be available throughout the camp as resources to provide individualized advice as well.
Game concepts covered will include but are not limited to draft theory, champion pools and scouting, laning, macro play and map movements, mechanics, and efficient communication.
Instruction will be led by UCI Esports’ League of Legends Head Coach, David ‘Hermes’ Tu, who has coached numerous LCS teams including Team SoloMid, Team Liquid, and Immortals. Supporting staff will include Assistant Coach and multi-season Challenger, Geoff ‘CentralTime’ Wang; camp counselors from our very own League of Legends teams; and professional guest speakers from the esports industry.
At the Overwatch Bootcamps, coaches will work closely with campers to bolster their abilities. No matter your rank or experience, our staff is here to build up your skills to hit your goals and take those next steps!
Lessons topics will include but are not limited to:
Compositions and playstyle frameworks to build on players’ understandings on how to play to win conditions and dismantle enemy setups
Hero Pool coverage and expansion of players’ personal repertoires, so you will always be equipped and comfortable on some hero, no matter the situation
Pre-fight analysis and game flow models so players always have the direction they need to have to work towards victory
Hands-on personalized instruction
And guest speaker appearances from esports industry professionals sharing their stories on how they’ve navigated their careers.
The goal of these lessons are to allow players to critically think on the go and further their practical knowledge. Campers will be exposed to questions and different perspectives on the game, broaden their horizons in and out of game, and meet other passionate players and teammates with the same competitive drive and goals!
Our professional coaches have spent years traversing the path to pro, both as players and educators. Ronald “Renanthera” Ly is the Head Coach of the UCI Esports Overwatch team and has worked with Overwatch League organizations such as the Boston Uprising and Florida Mayhem, as well as coached for Team Canada. Assistant Coach Michael “The” Kuhns was previously a professional player for CLG and has coached in Contenders for much of his tenure. Together with their trained camp counselors composed of experienced Top 500 players, campers are sure to be in good hands.
If you haven’t applied yet, registrations will close end of day June 14!
During the week, the Starcraft II intramural league completed its Swiss phase, with Magic: The Gathering Arena and Rainbow Six Siege only a week behind.
Other leagues have already advanced to their playoff stages, with League of Legends and FIFA Xbox advancing steadily towards their respective grand finals.
Scores for this week, as well as updates for each league, can be found below.
Starcraft II – Legacy of The Void (Mondays at 5PM)
Now that four weeks of competition in the Swiss portion of the Starcraft II intramurals have come and gone, the league is gearing up to move to its single-elimination playoffs.
The playoffs will pit participants against one another depending on their performance in the Swiss stage, with higher-scoring players matched with their lower-scoring counterparts.
WattoizCool vs. Saixiori
Battletag vs. FrozenFlame
Antis vs. Veritas
TKD vs. Hyper2K
Zonda vs. LilAznxDude
FIFA PS4 (Mondays at 5 PM)
acadena1 vs. tylerag
ruihuaz1 vs. gerardph
cbatista vs. bayrakca
ddeorlow vs. sadjads
ajayns vs. swkaplan
desaidn vs. robledo
FIFA XBox (Tuesdays at 6 PM)
After four weeks of tough competition, only one match remains in the FIFA Xbox intramural series. Next week, shumayun and sylee10, the last players standing, will compete for the championship title in the grand finals.
suselton vs. jhunter3
shumayun vs. suselton
Overwatch (Tuesdays at 5 PM)
The Overwatch intramurals continued their season with rounds between Wholesome Gamerz, Team of Rivia, KCM, Team Oatmeal, and Tomo no Kai.
The round-robin phase of the Overwatch intramurals ends May 26th.
Team Oatmeal vs. Wholesome Gamerz
Team of Rivia vs. Tomo No Kai
Scrabble (Tuesdays at 6 PM)
Melgar vs. Be Falco
C. BooCherry vs. Selena
Torressa vs. RNishi
Wordster vs. Damian
League of Legends (Wednesdays at 7 PM)
The League of Legends intramural has advanced into its single-elimination playoff stage, where the top eight players from the qualifiers stage will compete for the championship title over the next three weeks.
CK1 T1 vs. NLR
FMP vs. Super Sleep Squad
Eternal Atake vs. COVID-20
YDC vs. Crackrity Crew
CS:GO (Thursdays at 6 PM)
The CS:GO intramural league continued into its third week last Thursday. Matches are continuing in earnest across Groups A and B, as teams compete for a spot in the upcoming playoffs.
Flash Me Long vs. Mark squad
RushB UCI vs. For the Homies
Sesh Hollow vs. CSGAMERS
Team WLTDO vs. xXCloud6_9Xx
ConslePeasnts vs. Team AWPful
Eco Warriors vs. UCI Taekwondo
Magic: The Gathering Arena (Wednesdays at 6 PM)
As the Swiss phase of the Magic: The Gathering Arena intramural league enters its fifth and final week, players’ scores are beginning to reflect their seeds in the upcoming playoffs.
The highest-scoring players following next week’s competition will be seeded lowest in the playoffs, while the lowest scorers will be assigned higher seeds.
Kaboom vs. MRDewitt
Mr. Granadas vs. Scrubby
Neems vs. Maxattack
.dk vs. Bittersweet
jdawg899 vs. M3RL1N
Tom Clancy’s Rainbow Six Siege (Fridays at 5 PM)
One round remains in the placement stage of the Rainbow Six: Siege league.