See You Next Mission! Farewell to UCI Esports’ Graduating Players


by , Gianeen Almaria | Jun 13, 2019, 11:00AM PDT

As 2019’s spring quarter comes to a close, graduating UCI students are packing their bags and venturing off to parts unknown. Whether it’s finding work in their field of study, heading off to grad school, or taking a break at home to plan their next move, senior Anteater undergrads are dotting the final period on one chapter of their lives and flipping over to the next clean page.

The players on UCI Esports League of Legends and Overwatch teams are no exception. After making semi-finals in the League of Legends College Championships, and placing top 16 in the National League of the Tespa Overwatch Collegiate Championships, the players at UCI Esports are putting an action-packed, nail-biting season behind them. A handful of our players are also finishing their studies and completing their bachelor’s degrees at UCI. We are extremely proud of our collegiate players and their performances, whether it be on the Rift, on the control point, or in the classroom.

We want to thank the following players for their time with our program and congratulate them on an excellent season of gameplay and their stellar academic performance at UCI:

From the League of Legends team:
Lyubomir “BloodWater” Spasov (support; Business Economics major)
Parsa “Frostalicious” Baghai (bot sub; Computer Science major)

From the Overwatch team:
Brendan “tildae” Alvarez (flex tank, Computer Science major)
Isaac “IzakBirdie” Jimenez (main support, Education major)
Patrick “Pat” Phan (flex support, Business Economics major)
Sebastian “Selectt” Vasquez (flex support, Art major)

Between the rush of sorting everything out for the spring 2019 quarter (including my own graduation!) and the busy lifestyles of the players, I consider myself very fortunate to have been able to interview a few of them before they finally leave the team. I interviewed BloodWater, tildae, and IzakBirdie and asked them questions about their experiences at school, both in and out of UCI Esports.

ND: What has been the best part of being a college student on an esports team?

tildae:  I don’t know if I can say there’s any best part, cause they’re all pretty equally good — okay, I just said there’s no best part, but I was just about to say the part I liked the most! I think the part I do like the most, though, is meeting people with similar interests, because back home I didn’t know anybody that liked esports at all, or even knew about it, so now I come here and there’s a whole freakin’ program of like, people who wanna talk about esports and play in esports, and that’s awesome. So I think that’s my favorite part. I’ve found a lot of people with similar interests I never expected to find.

IzakBirdie: I feel like the uniqueness, like how it’s something I get to say, something my family gets to share. I get to go out in the field, the special education field, or like, I’m also an RA (Resident Advisor) so whenever I get to share that, they’re like, “Wow, I’ve never heard of that, I never thought that existed.” “How can I get involved?” Something like that. Even high schoolers are like, “Woah, what is that,” and I have to say “Hold up, don’t throw your education away!” So that’s what I really enjoy about it, that it’s something I can talk about […] The UCI Esports program a very well-known name to it, with a positive atmosphere that rubs off the right way. Not just in the collegiate community, but in the gaming community as a whole, and also outside that. All the people involved with research, all the people who want to sponsor us, it’s a really cool image that I get to represent.

BloodWater: For me, what has made my experience at UCI Esports so memorable is honestly the community. The people I’m surrounded by. The UCI Esports Arena, for me, this is gonna sound a little cliche, honestly, but it’s become like a second home. After I’m done with classes I come here, spend the rest of my time here, hang out with my friends here, my teammates, you know. So honestly it’s just a place, a community that I feel really comfortable in, and I’m really grateful to be a part of it.

Isaac “Izakbirdie” Jimenez, prompted to display anguish by our photographer.

ND: In general, what has been your favorite moment in your collegiate career?

T: Hmm. There’s a lot of moments. I think I would say going to Arizona for the Tespa championship last year, that was really fun. Like, nobody thinks “I wanna go to Arizona,” right? But that was the first time I’ve traveled out of state, and it was really fun, all the stuff they had us do. Like, I felt like a ‘pro gamer,’ even though we’re just collegiate. The way they treated us, the events they had us do with some other charities, the media exposure was fun… Even though we didn’t win overall, the experience was very positive, and so I had a lot of fun with that.

IB: I make friends here and there, so I have some friends in other schools […] through my experience as peaking as a top player, that helped me become well-known for my personality and my behavior. Not only amongst my team but to the Overwatch community as well, to some extent. Like, when I go into games, they say, “Oh, I know you’re on a collegiate team.” They recognize who you are. Even though we didn’t make it to finals, they recognize, “I know who Izakbirdie is, because of the rank, level of play, and the positivity.” What I do a lot is defuse toxicity, or high intense situations, and I feel like not only was that shown a lot in the team, but also in the community. I really liked working with my team and being like how the coaches pushed me into being in the management role, and that spilled over into outside of the game. And that’s what I enjoy most about, kind of keeping track of management, like tracking ultimates for instance in the game, and then keeping track of each other outside the game, making friends and talking to each other. It was something I really enjoyed. And then also peaking Top 500 [on the Overwatch ranked ladder.] Like, as soon as we lost, I did not want my Overwatch career to peak, so I played rank for really long the same day we lost, and I reached my overall peak of all time, with Orisa, a hero that’s not really well-known.

BW: So the first one that comes to mind is winning Nationals last year. That was the highlight for the competitive aspect of the UCI Esports program in general, and for the League of Legends team. We were the first team in the program to secure a national title, and that’s just big. And this year we’re gonna be defending that title… [Author’s note: this interview was conducted before League Collegiate Championship finals.]

ND: What are you going to take away from your college experience?

T: So the things I learned, were, apply yourself and put yourself out there, cause I was kind of a shut-in… Kind of. I was social, but I always preferred to stay home and play games all day, but then I put myself out to the Blizzard club team, and then I put myself out to this program, and that has been like, the biggest change in my life. […] What else did I learn…? I learned that sleep is really important! I don’t know what it was, but I had really poor sleeping habits the first three years, and then this year, I was like, “alright, no matter what, I’m getting eight hours of sleep.” And that has been amazing. I feel good every day now. That’s probably also because of the exercise, which I like, but eight hours of sleep, guaranteed, no matter how much I wanna stay up and play games, I just get that eight hours, and it’s so nice. I feel so much better.

IB: Something I always take away from the program is that I’m representative of the program. That moment where I played in the program is something I will leave behind for others. I came onto the team wanting to leave an impact not only on a gaming level, but on the people. And that’s what I’m going to take away, that next year things will improve because of my feedback, my skill, my everything. Because I wanna give back to other people, that’s why I’m an RA too, and it ties into stuff like that. That’s what my goals in the future are in relation to esports and everything.

BW: Being a part of this program for three years, I came in lacking a lot of skills, especially a lot of social skills. […] So some of the things that I’ve been able to gain from my college experience and the experience as a collegiate player, is just like, being able to manage my time better, being more open minded to a lot of things I wouldn’t normally do, being a more adeptly social creature overall. […] Looking at myself now, I can see that I’ve grown so much in so many ways. If I didn’t choose to go to this university, I’m not so sure a lot of those things would’ve happened, because my other option was going to Cal Poly (Pomona) and I’m not sure that I would’ve found the same community there that I had here. They do have a League of Legends team, but it’s just a club, and I probably would’ve been part of the club, but I wouldn’t have been exposed to so many of the different things that I’ve had here.

Brenden “tildae” Alvarez at the Fiesta Bowl Overwatch Collegiate National Championship.

ND: Are there any highlights from a particular game or set that you’re proud of?

T: Not really. Cause like, to be honest like, the highlights have never been a big part of me. I think uh, in terms of how I play, I don’t think I’m bursty and have a lot of highlights. I’m more like consistent, but obviously if there’s a line I’m staying at it and not going above and beyond. I think that’s an accurate assessment of my gameplay. Uh, I will say though, there was a game where I Pulse Bombed myself a few times… like, one game it happened two or three times, and all of them managed to be caught on stream… So there was one time that someone was near the wall, and I Pulse Bombed them and it hit the wall, so I immediately Recalled, cause that’s usually the safe thing, but I ended up right there. So I Pulse Bombed myself! And another time, the map was Oasis, someone was on the stairs and I Pulse Bombed, I stuck them, but they ran right into me and somehow they didn’t die and I died. And the cameraman, I don’t know if they knew me, but they immediately turned to my body, and just zoomed in on it! That’s been like a meme, that’s been following me this whole time, so obviously it’s slightly embarrassing, but it’s also really funny that everyone, including people in the collegiate community that aren’t from UCI, always meme me about it.

IB: We got broadcasted a lot on our very first year of Overwatch, and I used to just love messing around and trolling. Not in a negative way, but I remember we were playing against Berkeley, and I didn’t know the camera was on me, and I made a very unique play where I blocked someone and they couldn’t get out, and I teabagged them, because before you could crouch really fast. Not like for BM [bad manners] right? But just a funny thing! Especially for my team, in those high intensity situations, I like being the comic relief. Even in our final match, one of my teammates got hooked, and when you get hooked that’s a big thing. Like, you’re basically dead, and you have to reset, and the whole team has to back up, but like, he got hooked and he didn’t die, and I was like, “Damn, that person’s so bad! You’re so good!” Really hyping them up.

BW: So, one of my favorite moments that happened in my own gameplay, would be, something that happened in the semi finals in Nationals last year. In one of our games, the enemy team was picking really unorthodox picks, stuff we weren’t used to playing against or seeing. And the first game caught us off guard- we actually lost the first game, but it was a best of three. The second game, we were able to match their pace and picks. It kind of felt like solo queuing, but in that game, I was able to just move in an interesting way, in a way that I haven’t moved my character in a long time since I was a pro pro player, playing fifteen hours a day. So, to me that was really inspirational, that I could play like that again, that well. I was caught by three people, and it was just me, and I was juking all of their abilities and skillshots, and then my team just comes in clutch after ten seconds to save me. It was the perfect bait, I didn’t die either. Oh my God, it was so magnificent! I felt so good after that. It was a good moment for me, because it reminds me that I can still be really good at this game if I put in the time for it. So that’s a really good reminder to have.

Lyubomir “BloodWater” Spasov shares a moment with Peter outside the UCI Esports Arena.

ND: What are your plans for the future, either in your chosen field, esports, or both?

T: Obviously CS can work in game dev, but I don’t wanna do regular coding, I guess. I wanna code games, not apps and stuff. Just because I like the mechanics of games, one of my favorite parts of games, and honestly gaming is the one passion I’ve always had. I’ve never not had it, so I can’t imagine — I don’t like doing stuff I don’t wanna do, I’m very direct about it, so if I’m like “I don’t wanna do this,” then I’m gonna stand my ground and not gonna do it. So, I already know if I try doing a job that I don’t wanna do, I’m not gonna enjoy myself and it’s gonna suck. So I wanna make sure that I do something that I wanna do, which is either esports or video games.

IB: […] UCI does a lot of stuff with high school, right? And the program that puts on the collegiate Overwatch, Tespa, I’m really gearing towards trying to work with them. I have an interview with them soon so I’m hoping that all goes well, but I really wanna push myself, because I enjoy esports and gaming, and as a teacher I feel like there’s an opportunity to do that, like start a club and help my students. But I feel like now I have options, because as an Education major I want to be a teacher because I want to help out and give back, but I also started to lean into, “Now there’s a way I can help out through gaming.”

BW: I am a business economics major, but that’s not where my passion lies at the moment. I think I’m a lot more suited for hands-on things, that involve me handling equipment and things like that. I am considering going into IT, and then transitioning from the IT world into some kind of block-based programming. HVAC controllers and stuff like that, onsite stuff. […] Overall I’m pretty open to doing a lot of different things because I’ve gained so much insider knowledge of the esports industry over the past several years. I have so much experience as a player, as well as support staff and event planning, and I wouldn’t be opposed to transitioning to a role within the esports industry.

Photos courtesy of Riley Okumura and Blizzard Entertainment/Tespa.

Triumphs and Trials: Our Competitive Year in Review


by | May 7, 2021, 7:00AM PDT

College League of Legends

The UCI Esports League of Legends team ended their 2021 collegiate season early with a 4-2 record in the regular season, unable to qualify for the Western Conference Playoffs.

This year’s Western Conference consisted of 49 collegiate teams, with the top two teams qualifying for the national championship.

UCI Esports fell to 5th seed Cal State Fullerton during week 3 of the six-week regular season and to 1st seed University of British Columbia during week 6. This marks UCI Esports’ first time not qualifying for the Western Conference playoffs since 2016.

The League of Legends roster underwent a significant overhaul this year, bidding farewell to graduating players Avi Behar and Jeffrey Du and welcoming four new rookies.

“We’re going through a building year right now,” stated David “Hermes” Tu, head coach of League of Legends. “There are big shoes left to fill considering the legacy we have here at UCI. But I’m confident that with our rookies gaining more experience, we can reclaim the throne as leaders in the Western Conference.”

UCI’s League of Legends team will continue to develop its new talent for the remainder of the 2021 academic year. After the season, they recently competed in the Upsurge Premier League against rival collegiate teams Maryville University and the University of Texas, Dallas.

Overwatch Collegiate Championship

On April 10th and 11th of this year, the UCI Esports Overwatch team ended their 2021 competitive season, finishing strong in the top 4, making it to the semifinals.

The Overwatch Collegiate Championship is Activision Blizzard’s official tournament circuit designed and purposed for college teams to compete against each other through a multi-layered tournament spanning the academic year.

In 2021, the tournament had a whopping 304 teams, 2500+ players, and 227 unique schools across the United States and Canada duking it out for their slice of the $48,000 scholarship prize and recognition as the best in North America.

Our team practiced, studied, and competed fiercely from start to end, leaving national swiss with an impressive score of 9-1 and seeding 6th nationally.

During the playoffs, UCI Esports bested 27th seed GMU, 11th seed Boise State, and 3rd seed Bellevue University on their way to the top, meeting 2nd seed Maryville University in the semifinals. Maryville would proceed to play in the finals against Northwood University and win, cementing themselves as the champions of this year.

Concerning the team, their performance, and the season as a whole, this is what UCI Esports’ coaches had to say.

I am so privileged to have been able to work alongside such hardworking and tenacious student-athletes. Our players this year truly gave it their best, their hearts were truly in the game and with each other, and that’s all we ask for. With a sample of victory, our team was so close to the precipice, and they’re hungry to give it another go next year with renewed confidence and the solid foundation we’ve built this year.

Ronald “Renanthera” Ly

I’m incredibly proud of our players for the resilience they’ve shown throughout the season. Like any other team this year, life has thrown a lot at us, and we’ve persevered to be able to deal with it and still push towards being a top collegiate team. I’m thankful for all of their hard work and especially the environment they all help to create. I look forward to every practice and match knowing we’re all in it together and propping each other up to succeed as a team.

Michael “The” Kuhns

UCI Esports closed out the season as the #1 school on the West Coast and 3rd-4th across all of North America.

Final Words

Regarding the program’s competitive year as a whole, we asked our director for a few words.

I am very proud of the program and our work during this very strange year. All of our coaches have worked tirelessly this year to cultivate a community and a culture focused on caring for one another, playing for their teams, and making those connections palpable despite the global pandemic. Our League of Legends team has gone through a tough rebuilding year, and we’ve crafted a strong foundation for the next. Our Overwatch team ended the best in the west, but I know our players and staff aren’t going to be satisfied with just that either. We’re already planning and plotting for what comes next, and it’s beautiful to see the teams already hard at work preparing for success next year.

Mark Deppe

UCI Learns New Gaming Terms in Different Languages With Gen.G


by | Mar 30, 2021, 12:00PM PDT

Esports can still be considered a young and fledgling global industry. At UCI, we understand the necessity of building cross-cultural tools to address problems of inclusion, communication, and cultural diversity.

On January 27, 2021, UCI International Center, UCI Esports, and Gen.G Global Academy partnered up to run their first International Gamer’s Language Workshop. We welcomed 57 registrants in addition to dozens of Gen.G students watching together from their classrooms overseas.

This workshop welcomed students and players from across the globe to share perspectives from their experiences both online and offline in relation to esports. Participants learned Korean, Mandarin, and English terminology from games like League of Legends and Overwatch, engaged with professional coaches and student athletes in a Q&A panel, and learned from each other at this unique international networking opportunity.

Attendees worked together to create a “gamer’s dictionary” — defining, translating, and quizzing each other on various words and phrases to bridge a cultural gap together during this 2-hour event.

By the end of the night, it was evident from coaches, students, and panelists that diversity is key to both education and competitive performance. May it be through language, skills, or new perspectives, the International Gamer’s Language Workshop showed us that we all have more to gain by working together than apart.

New Year, Same Values: Meet UCI’s Overwatch Heroes


by | Nov 13, 2020, 7:00AM PDT

Greetings, everyone!

This is Renanthera, Head Coach for UCI Esports’ Overwatch team, and today I am here to personally announce our competitive roster for the 2020-2021 collegiate season.

Last year, UCI Esports was one of two collegiate teams to make Open Division playoffs for the first time ever. We were semi-finalists (or top 4) in Tespa’s Championship Series. And we did all that with a roster primarily composed of rookies.

This year, we could not be more excited to work with our team composed of some hungry tenacious veterans and new frighteningly talented fresh faces. You may recognize a few of our players from the competitive ladder, maybe from some streams, but we want you all to keep an eye on them as they fight for UCI and that end-of-season trophy.

So let’s meet the players!

First up, Stadium, PG1, and Ago are our reliable and experienced tanks who will be leading us on the battlefield. Our tanks last year were arguably our brightest spot, and we’ve clinched so many important games and series off the back of 4-man shatters, a crucial Matrix eat, or a perfectly executed Sigma Flux.

With Stadium and Ago returning, we keep that mechanical playmaking and clutch-factor while PG1 will be compounding on this strength and lending us even greater depth. No matter what the meta may be—may it call for a genius hamster piloting a war-machine or an astrophysicist gone mad—we will always have the direction we seek with these three players.

Next up, Fade and Danichee make up our inseparable DPS duo, both in and out of game. They became fast friends last year, and with their joined hero pool coverage, excellent synergy, individual aim, and game sense, they won us over again this year. Sometimes, coaches just want to see that our opponents will die over, and over, and over, and over, and over again. These two do that really well, may it be with a bullet (or several), an arrow, a rocket, or even an icicle.

And lastly, our supports: Helljudge, Saffrona, and KapGod. A lot of teams will settle for supports that heal and execute the bare minimum. They make a few calls, and they stay alive. Well, every explorer has a compass; every team has a backbone. But every conqueror carries a weapon, and every champion has an ace up their sleeve. Most supports will make sure we don’t get lost and that we keep getting back up—but ours also make sure that our enemies don’t.

Our student athletes are amongst the best in the world, and we want to showcase their skills, abilities, and hard work this season. Here at UCI, we are so blessed and privileged to be able to work with such an abundance of talented, motivated, and skilled players each and every year. We take pride in being the first public university to create an official esports program. We have continued to defend our title as the premier esports program on the West Coast and remain the team to beat. You cannot have a conversation about the best esports collegiate programs or teams without us.

Despite a world that has changed drastically over the past year, UCI Esports is equipped, we are prepared, and we will always remain the team to believe in.

Why Gamers Should Read Black Authors


by | Sep 24, 2020, 7:30AM PDT

Years from now when people ask “where were you in 2020?” I will respond, “online, and I hated every second of it.”

2020 was a year filled with strife and changes, as many of the country’s issues were placed under the microscope of the COVID-19 pandemic. We were made privy to the fragility of our healthcare system, made to grapple with the mistreatment of our workers, and we saw just how little our government was ready to deal with the unseen threat of a virus. As buildings and campuses became unsafe for congregations, schools and businesses quickly transitioned from physical interaction to remote operations, trading desks for couches, and cubicles for bedrooms. As an academic I soon saw myself writing grants, hosting calls, and meeting with colleagues all through the screen of my computer. Just like that my and many other lives became mediated through digital platforms.

But then came May and the US caught fire as major cities around America erupted in protest after Minneapolis Police Officer Derek Chauvin placed his knee on the neck of George Perry Floyd Jr. for 8 minutes and 46 seconds, killing him on camera. The act was such a clear show of police misconduct and brutality that not only did protest emerge in Minneapolis but in cities like Los Angeles and New York. People across America took to the streets to protest what was a vile and malicious act of policing and unfortunately (and ironically) were subsequently met with the very force they went out there to speak against. Agitations flared, peaceful protest turned into physical confrontation, and long-ignored anger and sorrow became the fuel for the flames which burned signs, buildings, and coincidentally an NYPD van.

Yet, still, for many, the most heated moments of the protest were not experienced in person but rather were witnessed second hand through their television or through social media online. As the protest raged on, Twitter threads became battlegrounds, YouTube videos spun narratives, and the internet yet again became the hotbed for information and dialogue around the events many were experiencing. With #BlackLivesMatter trending yet again in response to the death of ANOTHER Black person at the hands of the police, the online blurred yet again with the physical. So much so, that social media became the key place where I, a Black man, kept up with the news, contacted friends and family who were near protest areas, and was made to relive the trauma of watching Floyd lose his life again and again as it was shared on Instagram, Facebook, and Twitter both as both a form of awareness and as jokes from those craven enough to mock a man posthumously. And, while I donated to BLM initiatives, honked my horn in-vehicle protest, and showed up physically where I could, I—like so many—experienced the brunt of this protest online.

So, it should not come as a surprise when I say that it was not in person or even on Twitter where I got into my harshest debates, but instead, it was within video games like Overwatch and League of Legends where I found the most abuse. In fact, it was gaming spaces like these that became the hardest to occupy during the time of the protest. In an attempt to find some semblance of peace while the world burned, I decided to turn on Overwatch (a hero first-person shooter from the company Blizzard) to try to take the edge off. After some time, I was eventually placed with 11 other players and dropped into a starting zone to wait. However, instead of the typical banter of roles and positions, I was met with a “hello my fellow African Americans, let’s go burn and loot some stores because BLACK LIVES MATTER!” from one of my teammates. Reminded that video games seldom work as escapism for black people, I contemplated whether to let the comment go or to make a scene. I chose the latter.

I responded with “do you think that’s funny?” which prompted him to say “of course! Because they should not be out there at all, because ALL LIVES MATTER!” and quickly an argument ensued. Shouting in a way I am not all too proud of, I went back and forth with the player, I shouted the names of those killed—George Floyd, Breonna Taylor, Trayvon Martin—only to have him respond with conspiracies like the FBI started BLM and comments like “slavery didn’t matter.” It didn’t take long for our remaining teammates to mute us with one going as far as to exclaim, “I don’t play this for politics.” In hindsight I think I would have been better off ignoring the troll—I must admit I was perturbed, livid in fact. Livid that a player used the game as his platform for racism and livid at the apathy of the other players viewing the deaths of Black men and women as simple politics. While the game’s very company (Blizzard) was tweeting in support of Black Lives, its players continued to disparage them. With each engagement I grew colder and angrier, each bout of racism striking deeper than the last until eventually, I arrived at simply telling people to shut the… well you can finish the rest.

Unfortunately, what I experienced is nothing new, as scholars such as Kishonna Gray, Andre Brock, Anna Everett, Samantha Blackmon, TreaAndrea Russworm, and many others have written extensively on the experiences of Black players similar to my own. However, as more and more games become spaces for online interaction, I and many others are yet again forced to acknowledge that games and the many who play them are not always aware of the struggles non-white gamers may go through. But, in writing this piece and sharing my experience I do not want this to come off as an accusation of gamers and gaming practices (there are other avenues for such), but instead as an opportunity to engage with perspectives that have been ignored or overlooked.

As many of us face yet another crisis in our communities, where Black life is threatened for simply existing (under the blanket of COVID no less), it is important to remember that games, as peripheral as they may seem, work as powerful sites of cultural creation and expression. I could not escape my pain through games because the same rhetoric, behavior, and trauma that took place in the physical informed and shaped the virtual. That is why this piece is less of an accusation and simply a call to action.

In a time where Black players face constant racial abuse both inside and outside of games, I propose that gamers engage with the history of this country and the writings of Black scholars, activists, and people. In wanting to see a healthier gaming community, I have curated a list of books, short readings, and articles to read in hopes that gamers and the gaming community at large will pick up the call and accept this challenge. While by no means extensive, the list provided will offer introductory reading to familiarize oneself with Black history in the US and the Black experience in areas such as school, healthcare, and most apropos, online spaces. While seemingly unrelated, there is much to be gained by engaging with past and current writers, and only when we have an informed gaming population can we hope to see change.


Akil Fletcher grew up in New York where he received a B.A in Anthropology from the City College of New York. Currently, he is a Ph.D student in the anthropology department at the University of California Irvine, where he researches the navigation of Black video game players online. Funded by the National Science Foundation, Akil researches how Black players form and manage communities in spaces that are often hostile to Black participants.

If you would like to join in on discussing any of the readings from Akil Fletcher’s list, you are welcome to the UCI Esports Discord server‘s #book-club channel.

Introducing Our Virtual Summer Bootcamps


by | Jun 10, 2020, 12:00PM PDT

Since 2018, UCI Esports has been offering bootcamps to help students hone in on their gaming skills. Typically an overnight program held in Irvine, California (the freshman experience of dorms and dining halls included), we have been able to provide a truly unique week of gaming, training, friendship, and competition.

Due to the COVID-19 pandemic, we have needed to switch up the way we offer our programs. As no strangers to the online realm, we remain committed to providing the customized, hands-on coaching that students are used to getting at UCI.

Read on for an in-depth overview of what you can expect should you attend one of our new virtual camps this year.

League of Legends

Our League of Legends Summer Bootcamps will focus on providing campers of any skill level with a chance to train like they do at the top levels of competitive League of Legends. Within one week, we will train you in teams alongside other campers, covering the most critical factors for team and individual success while improve your fundamental knowledge of the game. The rigorous scrimmage-focused curriculum will help you develop across a wide range of essential skills including communication, leadership, analysis, and critical thinking.

Daily schedules will consist of presentations, game seminars, drafting practice, scrimmages, and VoD review (with plenty of breaks)!

While the majority of our coaching will be done in a group setting, instructors will also be available throughout the camp as resources to provide individualized advice as well.

Game concepts covered will include but are not limited to draft theory, champion pools and scouting, laning, macro play and map movements, mechanics, and efficient communication.

Instruction will be led by UCI Esports’ League of Legends Head Coach, David ‘Hermes’ Tu, who has coached numerous LCS teams including Team SoloMid, Team Liquid, and Immortals. Supporting staff will include Assistant Coach and multi-season Challenger, Geoff ‘CentralTime’ Wang; camp counselors from our very own League of Legends teams; and professional guest speakers from the esports industry.

Overwatch

At the Overwatch Bootcamps, coaches will work closely with campers to bolster their abilities. No matter your rank or experience, our staff is here to build up your skills to hit your goals and take those next steps!

Lessons topics will include but are not limited to:

  • Compositions and playstyle frameworks to build on players’ understandings on how to play to win conditions and dismantle enemy setups
  • Hero Pool coverage and expansion of players’ personal repertoires, so you will always be equipped and comfortable on some hero, no matter the situation
  • Pre-fight analysis and game flow models so players always have the direction they need to have to work towards victory
  • Hands-on personalized instruction
  • And guest speaker appearances from esports industry professionals sharing their stories on how they’ve navigated their careers.

The goal of these lessons are to allow players to critically think on the go and further their practical knowledge. Campers will be exposed to questions and different perspectives on the game, broaden their horizons in and out of game, and meet other passionate players and teammates with the same competitive drive and goals!

Our professional coaches have spent years traversing the path to pro, both as players and educators. Ronald “Renanthera” Ly is the Head Coach of the UCI Esports Overwatch team and has worked with Overwatch League organizations such as the Boston Uprising and Florida Mayhem, as well as coached for Team Canada. Assistant Coach Michael “The” Kuhns was previously a professional player for CLG and has coached in Contenders for much of his tenure. Together with their trained camp counselors composed of experienced Top 500 players, campers are sure to be in good hands.

If you haven’t applied yet, registrations will close end of day June 14!

All of us at UCI Esports are looking forward to providing a crafted virtual coaching experience. We can’t wait to have you join us.

UCI Spring Intramurals Update – Week 6


by | May 24, 2020, 12:00PM PDT

This week, the Starcraft II, CS:GO, and Magic: The Gathering Arena intramural leagues continued their playoff stages.

Meanwhile, League of Legends wrapped up its season, naming team FMP the victor after 6 weeks of competition.

Scores for this week, as well as updates for each league, can be found below.

In Progress

Starcraft II – Legacy of The Void (Mondays at 5PM)

The Starcraft II intramural has moved into its single-elimination playoff stage, with pairings for this week shown in the bracket below.

The updated bracket for the Starcraft intramurals.
Antis vs. Purity (3-0)
Veritas vs. Battletag(3-0)

FIFA PS4 (Mondays at 5 PM)

Winners’ Bracket 

The winners’ bracket will resume on May 25th once finalists are determined.


Overwatch (Tuesdays at 5 PM)

The Overwatch intramurals continued their season with rounds between Team of Rivia, KCM, Team Oatmeal, and Tomo no Kai.

Team of Rivia vs. Tomo No Kai (3-0)
KCM vs. Team Oatmeal (3-0)

Scrabble (Tuesdays at 6 PM)

SCRABBLENATOR vs. Be Falco(191-383)
MelGar vs. Wordster(304-395)
Selena vs. Damian(264-313)

League of Legends (Wednesdays at 7 PM)

The League of Legends intramural league has concluded, with team FMP crowned champion. Congratulations to all participating teams!


Magic: The Gathering Arena (Wednesdays at 6 PM)

The Swiss phase of the Magic: The Gathering Arena intramural league has officially ended. propelling the league into its playoff phase.

Neems vs. lolo(W-L)
jdawg899 vs. Kaboom(W-L)

Tom Clancy’s Rainbow Six Siege (Fridays at 5 PM) 

Ant Killers vs. Free Agents(W-L)
AntKillers vs. For the Homies(W-L)

UCI Spring Intramurals Update – Week 5


by | May 17, 2020, 12:00PM PDT

This week, the Starcraft II, CS:GO, and Magic: The Gathering Arena intramural leagues began their playoff stages.

Meanwhile, the League of Legends and FIFA leagues, whose playoffs began last week, are advancing quickly through their own playoffs.

Scores for this week, as well as updates for each league, can be found below.

In Progress

Starcraft II – Legacy of The Void (Mondays at 5PM)

The Starcraft II intramural has moved into its single-elimination playoff stage, with pairings for this week shown in the bracket below.

The initial bracket for the single-elimination stage of the Starcraft II intramural. Both rounds 1 and 2 were played this week.

Both Rounds 1 and 2 were played consecutively.

Round 1

LilAznxDude vs. Saixiori (3-0) forfeit
FrozenFlame vs. Hyper2K (3-0)
Purity vs. Zonda(3-0) forfeit
Battletag vs. WattoizCool(3-0)

Round 2

Antis vs. LilAznxDude (3-0) forfeit
Veritas vs. FrozenFlame(3-0)

FIFA PS4 (Mondays at 5 PM)

Winners’ Bracket 

The winners’ bracket will resume on May 25th once finalists are determined.

Losers’ Bracket

rjecheve vs. cbatistaTBD
ksgeorge vs. ddeorlowTBD
ajayns vs. itulinTBD
desaidn vs. hshahdad TBD

FIFA XBox (Tuesdays at 6 PM)

This week, shumayun and sylee10, the last players standing after four weeks of competition in the FIFA Xbox intramural league, competed for the championship title in the grand finals.

Congratulations to sylee10 on their victory in the grand finals!

sylee10 vs. shumayun1-0

Overwatch (Tuesdays at 5 PM)

The Overwatch intramurals continued their season with rounds between Wholesome Gamerz, Team of Rivia, KCM, Team Oatmeal, and Tomo no Kai.

The round-robin phase of the Overwatch intramurals ends May 26th.

Team of Rivia vs. Team Oatmeal(2-0)
KCM vs. Tomo No Kai(2-0)
Wholesome GamerzBYE

Scrabble (Tuesdays at 6 PM)

RNishi vs. SCRABBLENATOR(345-127)
Damian vs. MelGar(306-285)
Wordster vs. Selena(437-218)
Be Falco BYE

League of Legends (Wednesdays at 7 PM)

Round 2 of the League of Legends intramural playoff has concluded, leaving only two teams–YDC and FMP–standing for the grand finals next Wednesday.

YDC vs. Eternal Atake
2-1
FMP vs. CK1 T1
2-0

CS:GO (Thursdays at 6 PM)

The CS:GO intramural league started its playoffs last Thursday. Matches are continuing in earnest between participant teams.

Results for this week are pending.

Magic: The Gathering Arena (Wednesdays at 6 PM)

The Swiss phase of the Magic: The Gathering Arena intramural league has officially ended. propelling the league into its playoff phase.

BitterSweet vs. MRDewitt(2-0)
Scrubby vs. MaxAttack(2-1)
Syn_Invictus vs. Cocanupples (2-0)
Neems vs. Ulleseit(2-1)
Quantuman vs. lolo(2-0)
dawg899 vs. MrGranadas(2-0)
Kaboom vs. M3RL1N (2-0)
.dkBYE

Tom Clancy’s Rainbow Six Siege (Fridays at 5 PM) 

The last round in the placement stage of the Rainbow Six: Siege league has concluded. Playoffs begin next week.

ENYO vs. BF (1-0)
Ant Killers vs. Free Agents (1-0)
For the Homies vs. stonks (1-0)
WhiteGive vs. Tomo no Kai (1-0)

UCI Spring Intramurals Update – Week 4


by | May 10, 2020, 12:00PM PDT

During the week, the Starcraft II intramural league completed its Swiss phase, with Magic: The Gathering Arena and Rainbow Six Siege only a week behind.

Other leagues have already advanced to their playoff stages, with League of Legends and FIFA Xbox advancing steadily towards their respective grand finals.

Scores for this week, as well as updates for each league, can be found below.

In Progress

Starcraft II – Legacy of The Void (Mondays at 5PM)

Now that four weeks of competition in the Swiss portion of the Starcraft II intramurals have come and gone, the league is gearing up to move to its single-elimination playoffs.

The playoffs will pit participants against one another depending on their performance in the Swiss stage, with higher-scoring players matched with their lower-scoring counterparts.

WattoizCool vs. Saixiori(2-0) forfeit
Battletag vs. FrozenFlame(2-1)
Antis vs. Veritas(2-1)
TKD vs. Hyper2K(2-1)
Zonda vs. LilAznxDude(2-0)

FIFA PS4 (Mondays at 5 PM)

Winners’ Bracket 

acadena1 vs. tylerag(W-L)
ruihuaz1 vs. gerardph(W-L)

Losers’ Bracket

cbatista vs. bayrakca(W-L)
ddeorlow vs. sadjads(W-L)
ajayns vs. swkaplan(W-L)
desaidn vs. robledo(W-L)

FIFA XBox (Tuesdays at 6 PM)

After four weeks of tough competition, only one match remains in the FIFA Xbox intramural series. Next week, shumayun and sylee10, the last players standing, will compete for the championship title in the grand finals.

Losers’ Semi-Final

suselton vs. jhunter3(W-L)

Losers’ Final

shumayun vs. suselton(W-L)

Overwatch (Tuesdays at 5 PM)

The Overwatch intramurals continued their season with rounds between Wholesome Gamerz, Team of Rivia, KCM, Team Oatmeal, and Tomo no Kai.

The round-robin phase of the Overwatch intramurals ends May 26th.

Team Oatmeal vs. Wholesome Gamerz(2-0)
Team of Rivia vs. Tomo No Kai(2-0)
KCMBYE

Scrabble (Tuesdays at 6 PM)

Melgar vs. Be Falco(196-236)
C. BooCherry vs. Selena(236-287)
Torressa vs. RNishi(214-380)
Wordster vs. Damian(436-195)

League of Legends (Wednesdays at 7 PM)

The League of Legends intramural has advanced into its single-elimination playoff stage, where the top eight players from the qualifiers stage will compete for the championship title over the next three weeks.

CK1 T1 vs. NLR
2-0
FMP vs. Super Sleep Squad
2-1
Eternal Atake vs. COVID-202-0
YDC vs. Crackrity Crew
2-0

CS:GO (Thursdays at 6 PM)

The CS:GO intramural league continued into its third week last Thursday. Matches are continuing in earnest across Groups A and B, as teams compete for a spot in the upcoming playoffs.

GROUP A

Flash Me Long vs. Mark squad(W-L)
RushB UCI vs. For the Homies(W-L)
Sesh Hollow vs. CSGAMERS(W-L)

GROUP B

Team WLTDO vs. xXCloud6_9Xx (W-L)
ConslePeasnts vs. Team AWPful(W-L)
Eco Warriors vs. UCI Taekwondo(W-L)

Magic: The Gathering Arena (Wednesdays at 6 PM)

As the Swiss phase of the Magic: The Gathering Arena intramural league enters its fifth and final week, players’ scores are beginning to reflect their seeds in the upcoming playoffs.

The highest-scoring players following next week’s competition will be seeded lowest in the playoffs, while the lowest scorers will be assigned higher seeds.

Kaboom vs. MRDewitt(2-0)
Mr. Granadas vs. Scrubby(2-0)
Quantuman vs.Cocanupples (2-0)
Ulleseit vs.lolo(2-1)
Neems vs. Maxattack (2-0)
 .dk vs. Bittersweet (2-0)
jdawg899 vs. M3RL1N (2-0)
Syn_Invictus BYE

Tom Clancy’s Rainbow Six Siege (Fridays at 5 PM) 

One round remains in the placement stage of the Rainbow Six: Siege league.

WhiteGive vs. BF (1-0)
Ant Killers vs. Tomo no Kai (1-0)
ENYO vs. stonks (1-0)
For the Homies vs. Free Agents (1-0)