Raised on TV, video games, and then the Internet, Michael was born to be a lifelong gamer. Half-Chinese, Half-White, Michael loves global food and travel, knowing how to greet in over 25 languages. Meeting new people and great one-on-one conversations can be one of the greatest joys and are major reasons why interviews are a favorite activity of his. Not your stereotypical Anteater.
With the conclusion of the Group Stage, UCI Esports’ varsity League of Legends (LoL) team—the defending national champions—is moving onto the live finals in Los Angeles, CA for the second consecutive year!
The 2019 West Conference semifinal match against Cal (UC Berkeley) could have been a thrilling match to watch, but unfortunately a family emergency for one of their starting players forced the team to forfeit for failing to field a full roster. (Wish our sister campus luck in the Pacific Esports (PAC-E) League of Legends Invitational, hosted by UCLA Esports!) The final match against Cal Poly Pomona resulted in another UCI win, taking the top spot in the West conference.
As the West is one of the top four conferences, we receive an auto-berth into the College Championship where eight teams will play a three-round single elimination tournament. The first round is best-of-three and all other rounds are best-of-five. So a UCI repeat championship could entail as few as eight more matches, or as many as thirteen!
Maryville University, University of Ontario, and University of Illinois also won their conferences and joined us in the auto-berths. University of Waterloo, Michigan State University, Columbia College, and North Carolina State University battled their way through the remaining teams to complete the “great eight” of the Championship Finals. (You can see the Round 1 brackets here.)
Our Round 1 bout will be an intensely noteworthy rematch against Columbia College, our grand final match opponents from last year whom we defeated 3-0 to become the 2018 League of Legends College Champions. Tune in to catch our quarterfinals match on Friday, May 24th at 6pm Pacific Time on Riot’s Twitch channel.
The month of September marks an especially busy time for Allison Le. Between prepping for fall quarter classes and settling into life as a senior in the School of Physical Sciences, she’s got a lot on her plate–but, as UCI Esports’ League of Legends Team Manager, her work doesn’t end there. Indeed, for the last three weeks, Allison has been sifting through applications for one of ten spots on UCI Esports’ scholarship League of Legends teams, working closely with coaches David Tu and Geoff Wang to find top talent for both varsity and JV positions.
Although the application period for spots on our League of Legends teams opened on September 3rd, Le encourages students to apply until the October 8th deadline. Following that date, the most qualified candidates–as determined by Tu, Wang, and a host of junior analysts-will be asked to attend live tryouts at the UCI Esports Arena, where their skills will be put to the test in real time.
The first stage of the application process, conducted entirely online, consists of a short interest form requesting applicants’ rank, champion pool, and preferred team position. It might seem sparse, but this information gives the recruitment team an idea of players’ standing ingame and allows them to determine which open roles each might best fill.
During live tryouts, which start mid-October, applicants will be sorted into groups and pitted against other collegiate teams in matchups resembling those of the College League of Legends (CLoL) series. As they play, Tu and Wang will watch from the sidelines, noting each player’s quirks, proficiencies, and–inevitably–the areas in which they stand to improve.
By day’s end, they’ll have made their decisions.
Of the applicants sent through to live trials, only ten will land a spot on a scholarship team, with five slotted for varsity and five for JV. Those selected for varsity positions will receive up to $6,000 in scholarship aid for the 2019-2020 academic year, while those who qualify for JV positions will receive up to $1,000.
In addition to financial aid, scholarship players gain access to a variety of personal and academic wellness programs courtesy of UCI Esports, including biweekly meetings with a team psychologist, advice from professional esports coaches, and one-on-one training from exercise physiologist Haylesh Patel.
With live tryouts two and a half weeks away, there’s still time to apply for a spot on one of our League of Legends teams–but not much. If you have a knack for gaming, and are at all interested in joining our esports family, take two minutes to complete an online application. It might just change your life.
This time last week, members of UC Irvine’s Super Smash Brothers club, Smash at UCI, were 35,000 feet above the ground, traveling by plane to Worcester, Massachusetts, to participate in Boston’s largest esports festival.
The festival, dubbed Shine, is event planner Big Blue Esports’ most popular program, attracting 3,000 players to Worcester each year and netting more than a quarter of a million unique online viewers across three days of competition.
In addition to Shine’s spotlight events—tournaments in Melee, Ultimate, 64, and Brawlhalla—the Collegiate Star League (CSL) held its US Smash finals for four teams representing universities across the country.
With a prize pool of $15,000, the stakes were high—but nothing the members of Smash at UCI hadn’t seen before. As second-time qualifiers for the collegiate finals (they’d taken second place in 2018), the team was looking forward to bringing Shine another stellar performance.
“We had competed last year and really enjoyed it,” said Rafael Guadron, team captain and one of two players in Smash at UCI sponsored by Carnage Gaming, “so it only made sense to compete again.”
In preparation for their trip to Worcester, the members of Smash at UCI trained rigorously, attending tournaments throughout SoCal and practicing in mock tourneys at each other’s houses.
“We strive to do more and become more than before,” Guadron said, referencing the team’s motivation to train as hard as they did for Shine. “We of course love watching the top players of the world succeed, but what makes us inspired to improve are our own achievements.”
The team’s first match was against the New Jersey Institute of Technology (NJIT), whom they beat 3-0 to advance from semis to winners finals. Despite the match’s intensity, Guadron and his teammates kept level heads:
“While competing, we focused on the task at hand and tried to beat every opponent we came across. At times when we were in a deficit, it was hard to not think about it, but we have dealt with such things before, so it was nothing new.”
In the winner’s finals, UCI faced off against UT Dallas (UTD), dropping into the losers bracket after a tough set that ended 0-2. Down—but not out—the team brought their best game to the losers finals, and came out on top with a score of 2-0 against NJIT.
After nearly three hours of competition, Guadron and his teammates had earned the chance to compete, once more, against UTD—only this time, $6,000 was on the line.
One might describe the grand finals that followed as intense, but that would be selling them short. Having battled their way out from losers, UCI stood in ample position to reset the bracket and take the collegiate title. All they needed to do was beat UTD twice consecutively.
A challenge, to be sure, but not impossible.
In the hours that followed, Guadron and his team fought harder than they ever had before, recognizing the stakes but not permitting pressure to break their stride. And their efforts paid off: They beat UTD 2-0, resetting the bracket and pushing the tournament into one, final round.
After a thrilling 15-stock bout that ended 4-0 in favor of UTD, Guadron and his teammates walked away with another second-place win, securing $3,000 in prize money for Smash at UCI.
Reflecting on the experience, Guadron says,
“This event definitely taught us that we need to do more than just compete: We need to study our opponents, learn their stats, and talk to each other about the strategies we’ll use to win.”
Guadron notes, specifically, that UT Dallas made use of coaches, spreadsheets, and data they’d compiled about other teams’ players.
“As a team comprised solely of players, we definitely were the underdogs, but we will take that knowledge into account and put in more time to research our opponents in the future.”
Now that this year’s collegiate circuit has drawn to a close, the team won’t be competing until next October, when CSL qualifiers open for the 2019-2020 season. But, Guadron says, he and his crew will be competing in the singles tournaments hosted by UCI every Thursday in the UCI Esports Arena—be sure to stop in if you want to see the team in action!
(Or, of course, if you want to congratulate them on their amazing performance at this year’s CSL finals.)
True to our mission of providing professional support for young gamers looking to break into the world of esports, UCI Esports recently welcomed 16 high school gamers to our second annual Overwatch summerbootcamp for a week of high-octane, no-holds-barred training.
From June 30th to July 6th, participants worked under the guidance of coaches Ronald Ly and Michael Kuhns to hone their skills in teamwork, communication, and—of course—Overwatch.
Supporting Ly and Kuhns were Brenden Alvarez and Zuhair Taleb, previous members of UCI’s scholarship Overwatch team. Both students acted as junior coaches and mentors to campers seeking, perhaps, to attend UCI in future years as scholarship players themselves.
“The experience was honestly pretty unforgettable,” says Alvarez, a Computer Science major and flex tank on the scholarship team. “Watching the players improve so rapidly within the scrim session felt really satisfying … the campers were all super passionate as well, and I think I found that to be really inspiring, which motivated me to work as hard as I could for them so that they could achieve their goals.”
Although I wasn’t around to view the training sessions in person, Coach Ly was gracious enough to regale me with a snapshot of his experience as a first-time mentor for the students in attendance this year. Following is our interview, conducted online.
What were your general impressions about this year’s camp?
Being my first year running the camp, I came in with the goal to make sure that every camper walked away being able to say that they’ve been greatly armed for future competition and created fond, lifelong memories spending their week here at UCI Esports. I firmly believe we’ve managed to accomplish that, and I’m so proud—and relieved—that the campers earnestly enjoyed their time with us.
Honestly, it nearly brought a tear to my eye to see the power of video games used to cultivate close community and future competitors.
What parts of the week did you enjoy most?
For me, I enjoyed seeing the growth happen daily. It invigorates the fire within myself and my team to see these young athletes level-up in real time, loud and proud about their passion both in game and out.
How did this year’s schedule and events differ from previous years? Do you believe these changes contributed positively to the camp’s success?
I believe a large reason this year was so successful was that we implemented a daily goal with an accompanying lesson for the campers to focus on every day. There was always a tall task ahead of them, and every day the were challenged to meet those expectations, and carry them over to the next. We didn’t make it easy, we really made sure that our big ideas would be difficult to dent, and really played to the gamer’s nature of fighting challenges head on. I think the campers really enjoyed us pushing them to fight for these accomplishments, helping them along the way, but letting them work together to meet their goals and make their teammates friends along the way.
In your opinion, what’s the main purpose of the Overwatch Bootcamp? What skills do campers develop during their time in the program?
The primary purpose of the camp is to equip our attendees with valuable, measurable, and transferable skills that they can take with them wherever they go.
All of the players at the camp had a competitive drive to play and improve, and that was a big focal point for us—we wanted to make sure they were learning about how to better play the game itself, but also to give them personal skills apart from the game that contribute to their success both in the virtual world and their future careers.
How do you and the other coaches accommodate campers’ varying levels of skill in the game?
Both I and my assistant coach, Michael Kuhns, worked plenty of long nights to create a curriculum that accommodates players at all levels. We decided that our lesson plans should be focused on high-end fundamentals that all of our campers will be able to work towards. Many of these players have strong mechanical ability, or some light team experience, and many others had little or none. What we looked to do was make sure that the topics we were talking about focused on both theory and pragmatic exercises that you wouldn’t be able to work on unless you attended our camp specifically.
All of the players at the camp knew that communication was vital to success. But that’s a vague statement that leads to many questions—and we looked to answer those. What does good communication sound like? Who is responsible for saying what? When should and shouldn’t I be speaking up? How should be communicating exactly? All of the campers learned what bad communication sounded like, all of them worked on their own communication skills to make them better. Things like tone, volume, and repetition, clarity, succinctness—all of our campers needed to work on that regardless if they were a “Gold” player or a “Grandmaster” player.
Did all the teams formed this year seem to work well together? Were there any major hurdles the players had to overcome as a team?
The campers all got along very well. It was evident as the days rolled by that they made good friends with one another, and that the daily activities and practices had ushered them closer together. The hurdles that the players had to overcome were intentional ones that the coaches had put into place to better round out all of our campers skillsets, and build on their understanding of the game and how to work as a team. We aimed to further polish their more outstanding capabilities, but also put them in a place where they weren’t able to hide from their shortcomings.
We opted to create two teams this year and implement a mandatory substitution rule. Many of our campers were stuck in their comfort zones—locked in the bubbles of their specific roles—and we wanted to give them a semblance of the experience that a professional player has. We made sure they had to work with others, work to solve problems together, be willing to bend and compromise together, strategize to their unique strengths, and compensate for their unique weaknesses.
We had one team that was highly versatile, but less experienced and polished on any given specific team composition. On the other, we had one that was highly specialized and very potent in one composition, but very lackluster when playing others or being forced to shift outside of their comfort picks.
Over the course of the week, we saw one team gain an edge one day, and the other bring it back the next. One day Team A would have the advantage, and then a major turnaround for Turn B would happen the day after. By the end of the week, both teams were extremely competitive, way stronger, and much tighter-knit—it couldn’t have turned out better for us.
What was the most meaningful interaction you had with the group?
The most meaningful interaction with the campers for me was the ending of the finals of our tournament on the last day. It came down to the wire, and I could see the fruits of their labor plain as day. The match came down the wire, really, and the words of thanks and gratitude to the staff and coaches—as well as the kind words shared between opposing teams—was extremely heartwarming.
Did the players teach you anything (about the game, or more generally)?
The players provide insights and reasoning to their thinking in ways that our staff may not have considered before. Good or bad, the sharing of these ideas and the thought-process behind certain decisions made in the game is something you can only expand your knowledge of from interacting with others. I’ve seen certain campers here utilizing their abilities and characters in ways that I hadn’t considered effective prior, but would be forced to meet my own biases and opinions, and inform my own view of the game.
Looking ahead, what more would you like to see included in UCI Esports’ summer programs?
Looking ahead, I would love to continue growing our curriculum. There’s a lot of what I teach that I believe could be invaluable insights to coaches and players of various other titles. There’s a lot of overlap and transferable fundamental skills that you can carry over into different games, even different genres. What we focus on in the UCI Esports program is building up our players as people first and foremost, and it’s this foundational focus that sets us apart from the competition.
I would love to get more campers in and continue to explore what we can accomplish as the camp attendants become more diverse in skill, age, gender, race, and creed. I believe everyone has something to offer and teach others—I want to fill our arena, build another, and fill that one up too! Honestly, I learn as much from these campers as they do from me and my extraordinary staff. I’d personally love to do this more than just once a year.
The interview concluded with several corroborating remarks from Assistant Coach Kuhns, who witnessed the campers’ growth as both players and people alongside Ly.
“Many of the players that attended the camp have a lot of potential to do great things in Overwatch or competitive games in general,” he said. “It was a special treat being able to work with campers that always had a positive attitude and worked to lift their teammates up, whether they were celebrating in wins or encouraging in losses.”
From July 8th to 12th, UCI Esports hosted our third annual Girls in Gamingsummer camp, opening our doors to twelve ambitious young women interested in learning more about the professional opportunities available in the video gaming industry.
The program, which debuted in 2017, seeks to address the lack of female representation in esports by exposing its participants to games-related career paths they might not have considered—or known existed—beforehand.
“During the camp, participants learn from experts in the industry about the plethora of options within esports,” says Kathy Chiang, the camp’s lead and assistant director of UCI Esports. “Our outreach camps focus on building pipelines, enabling and encouraging more young women to get involved in esports through different roles and at varying levels.”
AlthoughUC Irvine, long a forerunner in the bid to increase young women’s participation in esports, has contributed significantly to positive change in recent years through initiatives such as Girls in Gaming, Chiang believes there’s more to be done.
“It seems like the lack of (sufficient) female representation is becoming one of the most discussed and visible issues in esports these days, and it’s definitely one that has been personally relevant to many among our staff and in my own life as well. I believe it’s extremely important to think of multiple strategies to improve this, from improving education and awareness to building special programs and guidelines.”
The relevant question to ask, on hearing Chiang’s words, is “What exactly goes into building these programs and guidelines?” How does an idea—let’s show young women that there are opportunities available for them in the gaming industry—become a reality?
As Allison Le, a fourth-year mathematics major and junior administrator of the 2019 Girls in Gaming camp, explains, the process is quite involved. Although Girls in Gaming has been around since 2017, camp staff build its schedule from the ground up every year, incorporating fresh ideas and insights into their curriculum to keep things relevant to the industry’s current state.
“We looked at previous speakers, found connections we had made throughout the year, and chose the topics we thought spoke to us the most,” says Le, describing the work involved in designing this year’s schedule. “After creating a rough outline of what we wanted to do, we grouped the topics in days, like media on one day, esports management on another day, and so on.”
While Le, who manages UCI’s scholarship League of Legends team during the academic year, is no stranger to wrangling packed schedules, she expressed appreciation for those who dedicated their time to helping her develop this year’s program.
“This was my first year running camps, so I received a lot of advice from the full time staff. I couldn’t have done it without those who focused on outreach efforts, either—because of them, everything was able to fall into place cleanly.”
With all the behind-the-scenes work that went into making 2019’s Girls in Gaming camp special, it’s no surprise that the participants had a great time during their week at UCI. Between interactive talks with women involved in the gaming industry, activities around campus, and group play—dubbed Teamfight Tactics—in the Arena, campers always had something to do. Despite initial difficulties in introducing the group to games only a few had played before, Le reports that the girls rose eagerly to the challenge.
“By the end of the week, we’d successfully had the arena in an uproar during our mock tournament. It’s a clear example of how games can bring a really diverse group together.”
Le believes that, as the program continues to grow, it will incorporate new features that further the goal of bringing diverse groups together through games.
“I’m thinking that, next year, maybe we’ll find a speaker who can spark the campers’ creativity by leading a session where they brainstorm their very own game. Don’t get me wrong; we had some really great speakers this year. But the engaging ones are always the most memorable, and Kathy and I are keen to let the campers explore their creativity in a hands-on environment.”
Le’s closing thoughts?
“I think the biggest benefit of attending Girls in Gaming is that campers are able to see beyond what they might see in the media—see that there’s plenty of diversity in the video game industry. Oftentimes girls might be steered away from video games, but the truth is, there are plenty of women out there. A lot of our speakers didn’t graduate high school or college knowing that they were going to work in games. But their love for video games brought them here, and I don’t doubt that the girls I met during camp will be trailblazers for the future of the industry.”
Pilot team made possible by $50,000 gift from media publisher, video game enthusiast
Irvine, Calif., Aug. 7, 2019 — The University of California, Irvine esports program will host a pilot scholarship team for “Super Smash Bros. Ultimate” during the 2019-20 academic year – thanks to a $50,000 gift from the owners of Street Media, which publishes Irvine Weekly and LA Weekly, led by CEO (and gamer) Brian Calle.
Players will be jointly selected by UCI Esports and the TAG Smash Ultimate Club at UCI, and the funds will be used to offer $6,000 scholarships to the top six as well as for administrative purposes. All current UCI students are eligible to try out for the new crew in October at the UCI Esports Arena. “Super Smash Bros. Ultimate” is a fighting game for up to eight people in which characters from Nintendo and third-party franchises try to knock each other off playing stages.
“The ‘Smash’ community at UCI is one of the biggest and most passionate gaming clubs on campus,” said Mark Deppe, director of UCI Esports. “We are fortunate to be able to offer scholarships to ‘League of Legends’ and ‘Overwatch’ players. When a donor emerged with a desire to support one of his favorite games, we knew this was something we had to pursue to create more opportunities for the ‘Super Smash Bros. Ultimate’ student gaming community.”
While there is no coach for the team, UCI Esports will provide staff to coordinate practice times, travel, social media, equipment needs and competitions. Players are expected to practice 10 to 15 hours per week, maintain a 2.0 cumulative GPA and follow the code of conduct to compete in tournaments and stay on scholarship.
“This is a huge deal for the UCI ‘Smash’ community, as we work very hard to grow the competitive scene and push it into the same spotlight that many other esports have,” said senior Justin Muscat, president of the TAG Smash Ultimate Club at UCI. “The university offering scholarships for ‘Smash’ is a major step forward and validates the work we’ve done.”
UCI is home to an esports arena with 72 custom PCs and computer monitors, headphones and gaming chairs, as well as a studio that broadcasts matches to hundreds of thousands of viewers. Opened in September 2016, it functions as a high-end recreational facility that’s also open to the public. In addition, the esports program has coaching and administrative staff, a team psychologist and an exercise physiologist.
“UCI Esports is the leader in gaming education and the yardstick by which other programs are measured,” Calle said. “We are thrilled to be able to support the development of top talent for the sport. As an avid gamer and ‘Smash’ player, it’s inspiring to see the dedication and commitment these students give to the game and to see them recognized as collegiate athletes.”
This month, UCI’s current “Super Smash Bros. Ultimate” club team will compete for the national title at Shine 2019 in Worcester, Massachusetts. The crew won the Southern California qualifier and then the Western Regional to earn a spot in the college championship, hosted by the Collegiate Starleague. Players will battle winners of the other three regionals for the CSL trophy and part of the $15,000 prize.
“‘Smash’ has historically been an incredibly significant game to The Association of Gamers at UCI, with our community always brimming with passion, hosting tournament after tournament,” said senior Brandi Moy, president of TAG at UCI. “It’s extremely exciting that our students can now receive official support and pursue their competitive dreams through these scholarships.”
About UCI Esports: UCI is the first public university to create an official esports program, which is regarded as one of the best and most comprehensive in the world. With a successful computer game science major, an enthusiastic gaming community and a history of elite competition, UCI is a natural place for esports to thrive. A collaboration among student leaders, faculty, gamers and forward-thinking administrators, UCI’s esports program was announced in the spring of 2016. In September of that year, the UCI Esports Arena – powered by iBUYPOWER – opened. The pillars of UCI Esports are competition, academics and research, community, entertainment, and careers. In 2015, College Magazine ranked UCI the No. 1 school for gamers in North America. The campus’s esports program was featured in a four-part documentary on ESPN2 earlier this year.
About the University of California, Irvine: Founded in 1965, UCI is the youngest member of the prestigious Association of American Universities. The campus has produced three Nobel laureates and is known for its academic achievement, premier research, innovation and anteater mascot. Led by Chancellor Howard Gillman, UCI has more than 36,000 students and offers 222 degree programs. It’s located in one of the world’s safest and most economically vibrant communities and is Orange County’s second-largest employer, contributing $5 billion annually to the local economy. For more on UCI, visit www.uci.edu.
Media access: Radio programs/stations may, for a fee, use an on-campus ISDN line to interview UCI faculty and experts, subject to availability and university approval. For more UCI news, visit news.uci.edu. Additional resources for journalists may be found at communications.uci.edu/for-journalists.