LA Valiant Agilities & LA Gladiators Bischu on collegiate Overwatch and the current meta

by | Feb 3, 2018, 2:38AM PDT

Thank you to Nick D’Orazio for helping us get an interview with Agilities! Thank you to LA Gladiators for hosting college night!


What do you think of the Junkrat and Mercy changes?

I am very happy about it. The game is just going to be much more enjoyable for everyone. Even on the first day when the patch came out, I was enjoying watching and enjoying playing the game more. I feel like Junkrat may need a bigger nerf than that because he’s still very powerful. Maybe a little too powerful. His tire is crazy.

How do you think the meta will develop? Do you see any other characters becoming stronger due to these changes?

I think more supports will become stronger. I think Moira and Ana will be played more. The main comps that I’ve run into right now are quad tank because Lucio and Moira just go in with the tanks. Speed boost in and Moira heals all of the tanks at once.

Thoughts on collegiate Overwatch teams?

I think there’s a place for it. Those players that aren’t in the Overwatch League, like from that [collegiate] to the Overwatch League is a really big step. I think it’s a good idea. It gives Blizzard a lot of publicity. It gets viewers from the colleges.

Advice/ tips for players looking to go pro after collegiate?

You can’t get too down on yourself if you’re not making it. You have to put in 100% effort and play every chance you get. If you put in the practice and review your own mistakes, using Overwatch as an example, if you record your own POV and watch it later, you can see what you’re doing wrong and then you could try to fix those mistakes. That will probably help more than just playing the game. I feel that if you watch your own gameplay, it’s the easiest way to improve.

If you’re really good at the game and you have 100% confidence that you can make it, then it’s probably better to focus on the gaming side. If you’re not confident in yourself, then you need to balance it and have a backup plan. If you don’t make it in esports and drop out of college, then you’re kind of screwed. The best way to do it is to have smart practice so that when you get the chance to play, you’re getting the most out of it.

LA Gladiators is hosting a college night/ meet and greet. Fans get the opportunity to play Connect 4 against Surefour. Do you think that you could beat him in Connect 4?

I don’t know, I used to be pretty good at Connect 4. I can challenge him.

LA Valiant viewing party at UCI?

I would like join them and be at one in the future. I think it’d be cool.


Thank you to the fans, thanks for supporting us and we’ll hope to do good in the future as well.


What do you think of the Junkrat and Mercy changes?

I’m pretty happy with the changes. A lot of the times the kills kind of felt robbed. You make a sick pick and then it doesn’t even matter anymore because res is up. It kind of rewarded you for playing aggressively, being unsafe, and having bad positioning. I’m happy to see Mercy go for sure. I think Junkrat is still a little bit too strong in my opinion but I’m still happy with the changes. People might not think that it’s a big change, but Junkrat not being able to 2-shot you with “skill” isn’t really a thing anymore. It was crazy. You could miss your shots and still be relevant.

Do you think they will still be viable characters to play?

Junkrat will still be viable.

How do you think the meta will develop? Do you see any other characters becoming stronger due to these changes?

I think the meta will shift to tank meta where teams will run at least three tanks. I think that Moira and Lucio will get a lot more play time. People don’t know how much AoE healing that is. When you guys are all clumped, the tanks can’t die. It’s crazy. There’s so much healing. If people remember back when Ana came out, it was all about building ults fast. It’s similar with Moira. I think she’s going to need a bit of an ult nerf. She’s getting it way too fast. It feels like season 3 Ana where you tell your team to just take hits and build ults.

If there were a need for a significant patch change in the future, do you think that they’d implement the patch immediately or after a stage?

If something was incredibly broken, I feel like they would hotfix it. As long as it’s not game breaking, I don’t think they’d patch in the middle of a stage.

General thoughts on collegiate Overwatch teams?

I think collegiate Overwatch being there is really good. I was on a collegiate team myself back when I used to play League of Legends. It’s a little bit weird though because if you look at traditional sports, people go from college sports into the professional scene. In esports, the transition from the collegiate scene to the pro scene isn’t really there. You don’t really hear about great college players going into professional esports. I’m a little disappointed that the transition isn’t as smooth but I feel like in the future especially with the Overwatch League being so well made and produced, I feel that it’s set a good future for aspiring talent out there

UC Berkeley, UC Irvine, UC San Diego, and University of Toronto are in the Fiesta Bowl Overwatch Collegiate Championship. Who are you rooting for?

I gotta root for my boys from San Diego!

[Bischu smiles and laughs]

Advice/ tips for players looking to go pro after collegiate?

It’s really up to them. I was only going to college for a year and I saw a good opportunity and took it. It’s not as scary as it seems. If anyone puts in the effort and remembers that they’re doing it for themselves, they can do it. I forget it sometimes too. I just play and then I get complacent and then I stop practicing and stop watching vods. Every day someone else is doing all of that. As long as you put in the effort anyone can do it, and don’t be too scared.

So you guys are hosting a college night and meet and greet today at the Guildhall. Do you think you could beat Surefour at Connect 4?

I don’t know. He’s pretty big brain so we’ll see. I’m pretty confident too, but Surefour is definitely the main boss here.

Any advice for climbing solo queue?

Play D.Va.

[Bischu laughs]


To my family who supported me through all of this. I’m happy that they’re happy with where I am. I was stressed out and they were just as stressed out. I’m really happy with how everything turned out and they still support me. Big shoutouts to the fans. None this would’ve been possible without the fans. We would just be here (College Night at Guidhall in LA) in an empty bar.

Thank you so much to Agilities and Bischu for their time and good luck on their future matches. Follow their teams LA Valiant and LA Gladiators. Player photos taken by Robert Paul for Blizzard Entertainment. College Night photos taken by Oshin Tudayan.

BlizzCon 2018… BEGINS! How You Can Join the Celebration

by | Nov 2, 2018, 11:32PM PDT


If you’re a fan of Blizzard Entertainment and its many intellectual properties (read, games and their multimedia incarnations) you already know that the Anaheim Convention Center this weekend is home to the biggest, ‘bluest’ event of the year! If not, we still love you, so read on to find out WHAT ALL THE HYPE IS ABOUT!


Esports! Esports! Esports!

Five (that’s right, FIVE) world championships are fast-approaching their thrilling conclusions! After a year of sweat and tears from all around the world, Overwatch (OW), Heroes of the Storm (Heroes/HotS), StarCraft II (SC2), Hearthstone (HS), and World of WarCraft (WoW) are all in their final stretches.  Whether you play Blizzard’s first-person shooter (FPS), multiplayer online battle arena (MOBA), real-time strategy (RTS), digital card game (DCG) or massively multiplayer online roleplaying game (MMORPG), world-class competition awaits you! Spectate live or online (see Virtual Ticket link below).  You can checkout the full esports schedule here.

Never played these games? Come to the UCI Esports Arena and try them out!


Huge Surprises, Big Announcements

Do you like being the first to know anything and everything about your passions and hobbies? In the past, BlizzCon has debuted all the Azeroth-shaking news, from new expansions for existing games to major changes, and on rare occasion even a brand new intellectual property or title. We’d tell you more, but *SPOILERS*! Panels for every game are the place to be or stream to drink in.


Cosplay for Days!

Some might consider BlizzCon the world championships of Cosplay (even if LA Comic-Con just held their National Cosplay Championships). A picture is worth a thousand words, so take a peek at this 2017 Blizzcon Costume Contest photo gallery over at Wowhead to save me from hundreds of thousands of words.


Peanut Butter Jelly Time! (AKA PARTY TIME!)

Where you at? Where you at? There may be no peanut butter, nor jelly, and DEFINITELY NO BASEBALL BATS, but you can still have a great time in the neighboring hotel lobbies every night with hundreds of your best friends you have not met yet. The plaza between the Anaheim Convention Center, Hilton, and Marriott hotels plus their lobbies are the place to be. Blow off some midterms steam, drink (legally and responsibly), and dance the night away with more nerds and geeks than your local Roleplaying/Tabletop Games Club!


Fame and Glory (In-Game Exclusives)

Few things elicit awe and envy like having something cool that few others possess. Whether you attend BlizzCon in-person* or purchase a Virtual Ticket upon reading this article, you will receive all the same in-game rewards. A legendary Overwatch skin (Demon Hunter Sombra, a Diablo mash-up/tribute) as well as 10 free packs from 5 different sets of Hearthstone (and an exclusive cardback) are just some of the attendee rewards for 2018. There is usually a WoW pet and there has been a cool banner or other cosmetic buff for Diablo III.

Also, a debut perk this year for Virtual Ticket holders: join show attendees as the first people to play the World of Warcraft Classic BlizzCon Demo at home. Previously only available on the show floor, the Virtual Ticket brings this content straight to your home for a limited time!


Whichever way you choose to do it, HAVE A HAPPY BLIZZCON 2018, EVERYONE!

Players & Professionals Talk Future of Esports at UCIESC 2018

by | Oct 31, 2018, 10:12AM PDT

On Thursday, October 11th, and Friday, October 12th, 2018, UC Irvine’s Student Center hosted UC Irvine Esports Conference (UCIESC), where games industry experts, esports professionals, and university esports representatives gathered to discuss the rapidly growing phenomenon of video game competition.

UCI students got the opportunity to experience part MOBA, part beat-’em-up Hyper Universe inside the UCI Esports Arena.

UCI is the first public university to form a collegiate esports program. As such, the campus’s UCI Esports Arena, which first opened in September of 2016, was both the subject of many panels and host to many of the conference’s festivities. Exhibition matches for Nintendo’s premiere platform fighter, Super Smash Bros. for Wii U, were held and streamed outside the Arena. The up-and-coming Korean mobile game Destiny Child also hosted a cosplay contest on the outdoor stage. Inside the arena, veteran players and UCI students got to experience Hyper Universe, a new game for PC and Xbox One that revamps the popular multiplayer online battle arena (MOBA) genre so prominent in modern esports such as League of Legends. Hyper Universe adds a twist to the genre by pitting the characters against each other in two-dimensional sidescroller combat, invoking the gameplay of arcade beat-’em-ups like Streets of Rage.

Exhibition matches and tournaments were also held for several esports games: Blizzard’s online trading card game Hearthstone, Overwatch matches between Overwatch League team LA Valiant and UCI’s own collegiate team, and of course, League of Legends. UCI’s collegiate League team were presented with twenty-two championship rings at an awards ceremony held outside of the UCI Esports Arena, commemorating their win at the 2018 League of Legends College Championships.

The Emerald Bay and Crescent Room conference rooms of the Student Center also hosted various talks and panels on the state of esports. These discussions focused on the culture of esports both in and out of the game, as well as its budding relationship with universities. Panelists and speakers discussed how esports interacts with the student body, collegiate teams and staff, college bureaucracy and academia, esports education, and the organizations that allow each of these facets to exist and grow. Graduate student research from several universities with esports programs of their own was also displayed in the Student Center.

UCIESC attendees at Michael Sherman and Adam Rosen’s talk, “Esports history and the development of esports as a cultural practice.”

A very common subject of different panels was the ecosystem on campus which allows both casual students and players on collegiate teams to perform and thrive. Riot Games’ Michael Sherman and Team Tespa’s Adam Rosen gave a talk on how Tespa and similar campus support programs could help by organizing clubs, leagues, and providing the space and equipment to play. Another important recurring topic at the conference was inclusivity and diversity in esports- that is, promoting the presence of women and other marginalized groups in games while also reducing toxicity, harassment, and gatekeeping. Morgan Romine of AnyKey, Eunice Chen from Cloud9, and Leena Xu of Team Solomid hosted a panel that called for alternative paths to becoming a pro player that would allow those with fewer opportunities to ‘go pro’ and play on the same stage as everyone else. The panelists also discussed the role women already play in different areas of the esports industry besides pro play, such as marketing, recruitment, and other behind-the-scenes work.

Aguilar’s research was just one of many pieces of university esports studies on display. (research by Stephen J. Aguilar, Ph.D)

Meanwhile, a piece of research by Stephen Aguilar, Ph.D., of USC Rossier, titled “Examining Players’ Sense-Making of Representation, Gender, and Race(ism) in Overwatch,” honed its lens on a particular part of the competitive gaming community- in this case, the Overwatch subreddits. Aguilar’s research was concerned with how this demographic responded to discussions regarding sensitive, controversial issues, and bigotry towards other players and members of the community.

Other conversations were about how esports has developed in universities and predicting the future of where it would go, as research becomes reputable and the reputation of games as pro sports becomes mainstream. Drs. Seth Jenny, Peggy Keiper, Joey Gawrysiak, and R. Douglas Manning, all representing different universities with budding esports programs, discussed the proliferation of esports with regards to sports science, higher education, esports law, and branding.

The panels and research topics discussed at the UCI Esports Conference all raised important questions: What was being done to curb toxic culture in-game? Would collegiate esports programs make themselves affordable and accessible to community colleges or lower-income schools? How do we navigate university bureaucracy and colleagues who dismiss esports and video game research as having little value? How do we convince these same individuals that providing funding, space, equipment, etcetera, is worth it? Some of these questions had multiple, complex solutions, while others, due to the nature of esports as a new, rapidly booming field, didn’t even have answers yet. For instance, when discussing toxic behavior, steps like monitoring voice and text chats and doling out suspensions for offensive players are already in place. However, when it came to dealing with college bureaucracy, it was clear that even some of the professional speakers still faced adversity in that respect. Ultimately, the conference brought together people from many different parts of the competitive gaming industry to begin a dialogue and find solutions to these problems, in order for esports to become an important, reputable, and fun community, both for universities and the rest of the world.

Article and photos by Nathan Dhami

UCI Esports is Hiring!

by , Kathy Chiang | Sep 12, 2018, 12:00PM PDT

With Careers as one of our program’s five pillars, we aim to create as many opportunities as possible for students to engage with and grow within the esports and gaming community at UCI. We hope to help our staff pursue their dreams and achieve their goals of whichever roles they want to play within the industry.

The main way to get involved is to work at our state-of-the-art esports arena! We are recruiting staff to help with the daily operation of our facility, shoutcasters to assist with events and covering our matches, and volunteers to join our digital content team working on articles, graphics, photos, and videos for UCI Esports.

Application Links & Deadlines:
UCI Esports Arena Staff: September 23, 2018 at 11:59 PM
Shoutcasters: September 23, 2018 at 11:59 PM
Digital Content Team: October 1, 2018 at 11:59 PM

You must be an existing UCI student for these positions and also to access the forms!

Our recruiters will be in touch if we think you may be a good fit for our program. Please review all the information on the applications for more details on job duties and the hiring process for each role.

UCI Esports Wins the 2018 College League of Legends Championship!

by | Aug 13, 2018, 2:21PM PDT

This article was a collaborative effort with UCI Esports League of Legends coach, James “Dreamweaver” Bates.

From July 7th to the 10th, UCI watched its League of Legends team pack up their bags and make their way to the League of Legends Championship Series Arena in Santa Monica, where the team would participate in the North American division of the College League of Legends Championship. Recent losses for the Overwatch and Heroes of the Dorm teams just earlier this year meant that this tournament was the perfect opportunity to show that UCI Esports will still fight to call themselves the victor.

Although most expected British Columbia’s Simon Fraser University to enter the tournament, UCI Esports had defeated them in the West Conference Playoffs, earning the title of the number two seed and a ticket into the championships.

Round One: University of Ottawa

New to the collegiate scene, Ottawa started this season ranked 18th in North America, but quickly fought their way through to the seventh seed this tournament. Despite their rapid climb, however, UCI Esports put it to a swift end.

With the newest Anteater, Evan “Captain Nuke” Phu, executing powerful ganks (surprise attacks that outweigh numbers in the performer’s favor) and careful team-fight setups, it’s no shock that he took the MVP title of the first match. Even more impressive was James “Lattman” Lattman’s play during Game 2– no one would contest that a devastating Pentakill, let alone the only Pentakill the entire tournament, would make him UCI Esports’ first series MVP during the championship. UCI Esports’ performance that day was a only a small prelude to what would come the rest of the weekend. Fans both at home and at the event had plenty to look forward to.

Lattman (right), alongside hostess Ovilee May (left), as he holds a blown-up cut-out of his face brought in by the UCI crowd.

Round Two: University of Maryland

The next day, UCI Esports faced their most consistent scrimmage partner and champion of the Eastern Conference, University of Maryland.

Working late into the night, UCI Esports had busied themselves carefully studying and predicting any of the wild picks that Maryland might try throwing at them. While the first two games of this series were quickly under UCI’s belt, Game Three suddenly put a bump into the road. The first twenty minutes of the game were dictated by Maryland jungler Winston “Wezi” Zhou playing Lee Sin, barring UCI from their usual early game jungle lead and eventually taking Game Three from the Anteaters.

Youngbin “Youngbin” Jung, however, wasn’t going down without a fight. With a newfound fervor, the jungler lead UCI Esports to victory in Game Four, winning their second series of the tournament.

Final Round: Columbia College

As Riot’s marching band lead the crowd in a spectacle of roaring cheers, UCI Esports and Columbia College prepared for the final series ahead of them. Columbia, an all-star roster put together in 2017, was one of UCI’s practice partners and a favorite to win the entire event.

The Anteaters capitalized on every chance they received, banning all of Columbia mid laner Julien “Juliens” Gelinas’ best picks every game as well as Youngbin counterpicking his jungler-counterpart Zachary “BukZach” Lapham, winning a solid Game One. And although Game Two began looking in favor of Columbia, Jeffrey “Descraton” Du’s miraculous Zoe plays reunited UCI for a victorious comeback. Game Three followed suit, Descraton on Zoe once again leading the charge until UCI Esports ganked Columbia’s solo lanes and choking out a win. The series, as well as the 2018 season of College League of Legends, ended soon after, with UCI Esports alone left standing victorious.

Lyubomir “Bloodwater” Spasov poses with UCI Esports, raising the College League of Legends 2018 Championship Trophy above him.

Road to China

After what seemed like a drought, UCI Esports was finally able to bring a championship trophy back home. Friends and family alike gathered from far and wide for support, with Descraton’s parents even assembling everyone together in the lobby to sing their son happy birthday. This only ushered in the beginning of a longstanding celebration. On June 14th, UC Irvine honored the team by hosting a party on campus, and California Congresswoman Mimi Walters even sent special congressional recognition certificates to the team.

The team’s victory lap is far from over, however, as they will now represent all of North America during the International Collegiate Championship taking place August 15-18th in Xi’an, China.

The UCI Esports Twitch channel will be the sole official English broadcast for the event this upcoming week. Be sure to tune in for a local time schedule to catch our team prove that not only can they be the best in the West, but the best in the world as well!

UCI Esports and NASEF host the 2018 Girls in Gaming Summer Camp

by | Jul 24, 2018, 3:00PM PDT
Paving the way for the next generation of industry professionals

As the industry continues to grow larger than life, many organizations are taking a critical look at the esports ecosystem and their own shortcomings in diversity, especially in gender. Today, more groups are offering events and programs catered toward women, equipping them with tools for navigating esports opportunities and careers.

Playing squads, not solos

UCI Esports held its inaugural Girls in Gaming camp in Summer of 2017, including 15 young gamers looking to get a head start on their esports journey. For 2018, UCI Esports had great hopes to deepen the camp curriculum. With esteemed partner in high school esports and title sponsor, North America Scholastic Esports Federation (hereafter referred to as NASEF), the camp curriculum was revisited with the lens of social emotional learning and STEM career opportunities.

This year’s curriculum continued to provide a snapshot of the esports ecology, featuring sessions in the subjects of journalism, event planning and content creation. With support from academic partners at the UCI Donald Bren School of Information & Computer Science, the camps included activities on improving mechanical skills, using game analytics for self-assessments, and addressing safety in online spaces.

Gaming and growing

With each day of the week-long camp came a variety of activities, lessons and guest speakers. On Monday, the focus was healthy gaming, featuring guest speakers Dr. Julie Holt and Cole Pocock from the Integrative Core Energy Coaching Network. This gave our campers the solid foundation to game throughout the week strategically.

One of our campers checking out all of the games in the arena!

Tuesday, the campers learned all about content creation, starting off with journalist Tatjana “Digital_Vix3n” Vejnovic. Tatjana currently writes for USA Today and taught our campers how to get started and set themselves up for success. In the afternoon, NASEF League Operations Coordinator Jessamyn Acebes and camp staff Brandi Moy walked campers through the ins and outs of graphic design, later leaving campers to create event flyers of their own.

Wednesday started off with an overview of stream basics, leading into a Q-and-A session with HeroesHype stream team manager Maaike “ShinobiHaruka” Tirtarahardja. Campers were extra excited later in the day, when Counterstrike: Global Offensive players Emmalee “EMUHLEET” Garrido, Lynnie “artStar” Noquez and Kiara “milk” Makua from Team Dignitas walked them through team chemistry during competition. They were also joined by a few of our own CS:GO club’s competitive team.

Thursday was star-studded with some of Blizzard’s most influential women. In the morning, campers designed their dream event with Sabrina Wong (LA Valiant, Events) who had signed goodies to share with everyone. In the afternoon, campers participated in a round table discussion with Blizzard employees Nicki Quinn (PM Esports), Stelanie Tsirlis (Esports Coordinator), Ania Wietski (Lead PM Esports), and Keikei Day (Esports Coordinator).

Our camper presenting her event ideas to LA Valiant’s Sabrina Wong.

Friday was set up for celebrations and fun! Ovilee May, most famously known for her interviews with LCS and ESPN Esports, started everyone (including Overwatch caster James “Jamerson” Lee) off with her typical vocal warm ups. Ovilee and James both gave plenty of helpful tips to mentally prepare them for what was to come. In the afternoon, our campers participated in a mock tournament with several casting live on Twitch.

Jessamyn, who also served as one of the camp coordinators for the inaugural Girls’ Camp, was excited to see how the second year came about. “It brought me great pride and joy to see old and new faces this summer,” she reflected. “A few of the main things we wanted to improve on were camper engagement, increased activity time, and better curated speakers and topics. Thanks to this huge collaborative effort of camp counselors, support staff, community members and guest speakers, we were able to make this happen. We’re constantly striving to improve and provide a better experience year after year.”

The camp came to a bittersweet end with the awards ceremony, which was streamed on Twitch, recognizing each camper with their accomplishments for the week and sending them off with lots of goodies from additional sponsors.

Hope for the future

As Morgan “Rhoulette” Romine, Director of Initiatives for, covered during her session at the week’s end, toxicity is still apparent within the esports community. As campers are equipped with the tools to kickstart their esports journey, they are advised to be mindful of how their actions online influence others and how to deal with unsafe or toxic spaces.

NASEF and UCI Esports will continue to create and support safe spaces for gaming. For more information on their inclusivity efforts, visit their websites at and

We would also like to thank our other camp sponsors iBUYPOWER, NVIDIA, Mountain Dew Kickstart, EVGA, Tespa, Logitech, Vertagear, and Linksys for helping make this possible!

Thank you also to all campers and speakers. See you in 2019!

UCI Esports Launches Summer Overwatch Bootcamp

by | Jul 20, 2018, 3:00PM PDT

Introduction circle between campers and counselors at the Overwatch Bootcamp

It’s been an exciting year for UCI Esports and this summer was the launch of our first ever Overwatch bootcamp! This elite bootcamp was created for players to achieve their goals by developing skills that will help them compete in Overwatch at a collegiate or professional level. Curriculum for the camp was largely created by our very own UCI Esports Overwatch scholarship team to impart important fundamentals they’ve learned from participating in a top level collegiate esports team the past year.  

Campers in this week long overnight camp participated in a variety of activities from 9am-5pm daily, but the main focus was always put on communication and team play. Early in camp teams were drafted based on skill ranking and changed as needed. For many of the campers, this was their first exposure to working in an established team consisting of members they knew in real life within a similar age range while playing Overwatch.

Campers setting up with supervision from scholarship players Selectt, Lootre, and Frostalicious

A sizable portion of camp was dedicated to daily competitive play in scrim blocks between teams, along with scrim VOD review assistance led by UCI Esports overwatch coach and scholarship players. This review was dedicated to giving constructive criticisms on what teams could have done better and also pointing out what may have worked well during games played at camp.

Several lectures were given throughout the week, in which campers learned valuable lessons on how to stream and record their own gameplay for later review. UCI’s very own Clinical Exercise Physiologist Haylesh Patel also gave a presentation about stretching, health, and fitness to avoid esports related injury and promote keeping an active mind and body to play at the highest level possible.

Campers participating in stretching exercises

At the end of the week the campers had enough experience to compete against each other in a very close match up, with the winning team having the chance to take on our very own counselors. These matches were casted on with friends and family of the campers being able to tune in and show their support. 

With the camp drawing to a close we held our awards ceremony to recognize the campers efforts for the week. Evaluations were chosen by the camp counselors for every camper, and these awards varied from being the most positive to the most improved with everyone was recognized for their hard work.

End of camp award ceremony

Leading the camp was our team’s own coach, Jacob Bishop. We interviewed him to inquire about his experience with the camp.

UCIE: Could you introduce yourself and tell us how you got involved with the camps?

JB: My name is Jacob “Bishop” Bishop, and I am the coach of the UCI Overwatch Scholarship team. I got involved with the camps during the planning phase when I heard coworkers talking about it and I was immediately interested.

UCIE: What was your role for the camps?

JB: I created the schedule and general curriculum of the camp, along with being an RA, counselor, and Coach during the camp.

UCIE: What past experience did you have running summer camps?

JB: I have had no past experience running camps like that. I have run school clubs, but never a full on summer camp.

Coach Bishop giving a speech at the end of camp

UCIE: What were you worried about happening during the camp? Did anything unexpected happen?

JB: I was really worried the camp would have to be structured in a way that would either focus heavily on fun or focus too heavily on practice and lessons. I had to structure it to find a balance between both of those and I think it turned out fairly well.

UCIE: What was running an Overwatch camp like? How similar was it to other summer camps?

JB: Running the camp was fairly difficult because there was so much to prep and do both before and after it started. It was incredibly fun and rewarding but in the future I’ll need to focus much more heavily on one aspect of the planning rather than spreading my time so thinly.

It felt pretty standard in the terms of other summer camps, but I would like to focus more on creating lasting friendships and bonding outside of the game. It felt slightly more boot camp than summer camp.

UCIE: Lastly, what was your favorite moments from the camps?

JB: My favorite moments was hearing all the feedback from the campers and the closing ceremony where we gave out awards after the final tournament. 

Happy camper winning a new NVIDIA GeForce GTX 1080 Ti

Once again, we just want to thank NASEF, iBUYPOWER, NVIDIA, Mountain Dew Kickstart, Tespa, Logitech, Vertagear, and Linksys for helping sponsor our camp to make this possible!

2018-2019 Scholarship Team Tryouts

by | Jul 19, 2018, 3:00PM PDT

Competition is one of the program’s five pillars, and we want to compete against the best collegiate teams in the world. We’re excited to announce that we’ll have varsity and junior varsity teams for both of our games: Overwatch and League of Legends. Compensation will be $6,000 for members of the varsity team and $1,000 for members of the junior varsity team. Tryouts will include both scrims and out-of-game team building and communication exercises.

Overwatch: August 24-26
League of Legends: August 31-September 2

Here are the tryout signup forms for League of Legends and Overwatch. For League, the minimum rank to apply is Diamond 1. For Overwatch, the minimum SR is 3500. Exceptions may be made if you have previous experience on a team! Please fill this out by 11:59 PM on August 19th. We’ll contact you if we think you might be a good fit for our teams.

We’re Hiring Support Staff!

by | Jul 19, 2018, 12:00PM PDT

UCI Esports has some exciting news for anyone interested in esports – we have openings for support staff! We’re looking for passionate, dedicated gamers who embody our program’s values, are interested in operating at a high level, and want to contribute to an inclusive community. All current positions are paid and part-time. Here are the open positions and applications:

Video Coordinator
League of Legends Assistant Coach
League of Legends Analyst
Overwatch Assistant Coach
Overwatch Analyst

You can look at the position description and requirements here. Deadline to apply is 11:59 PM on August 3rd.

by | Jan 1, 1970, 12:00AM PDT

UCI Esports has some exciting news for anyone interested in esports – we have openings for support staff! We’re looking for passionate, dedicated gamers who embody our program’s values, are interested in operating at a high level, and want to contribute to an inclusive community. All current positions are paid and part-time. Here are the open positions and applications:

Video Coordinator
League of Legends Assistant Coach
League of Legends Analyst
Overwatch Assistant Coach
Overwatch Analyst

You can look at the position description and requirements here. Deadline to apply is 11:59 PM on August 3rd.