UCI Esports and NASEF host the 2018 Girls in Gaming Summer Camp


by | Jul 24, 2018, 3:00PM PDT
Paving the way for the next generation of industry professionals

As the industry continues to grow larger than life, many organizations are taking a critical look at the esports ecosystem and their own shortcomings in diversity, especially in gender. Today, more groups are offering events and programs catered toward women, equipping them with tools for navigating esports opportunities and careers.

Playing squads, not solos

UCI Esports held its inaugural Girls in Gaming camp in Summer of 2017, including 15 young gamers looking to get a head start on their esports journey. For 2018, UCI Esports had great hopes to deepen the camp curriculum. With esteemed partner in high school esports and title sponsor, North America Scholastic Esports Federation (hereafter referred to as NASEF), the camp curriculum was revisited with the lens of social emotional learning and STEM career opportunities.

This year’s curriculum continued to provide a snapshot of the esports ecology, featuring sessions in the subjects of journalism, event planning and content creation. With support from academic partners at the UCI Donald Bren School of Information & Computer Science, the camps included activities on improving mechanical skills, using game analytics for self-assessments, and addressing safety in online spaces.

Gaming and growing

With each day of the week-long camp came a variety of activities, lessons and guest speakers. On Monday, the focus was healthy gaming, featuring guest speakers Dr. Julie Holt and Cole Pocock from the Integrative Core Energy Coaching Network. This gave our campers the solid foundation to game throughout the week strategically.

One of our campers checking out all of the games in the arena!

Tuesday, the campers learned all about content creation, starting off with journalist Tatjana “Digital_Vix3n” Vejnovic. Tatjana currently writes for USA Today and taught our campers how to get started and set themselves up for success. In the afternoon, NASEF League Operations Coordinator Jessamyn Acebes and camp staff Brandi Moy walked campers through the ins and outs of graphic design, later leaving campers to create event flyers of their own.

Wednesday started off with an overview of stream basics, leading into a Q-and-A session with HeroesHype stream team manager Maaike “ShinobiHaruka” Tirtarahardja. Campers were extra excited later in the day, when Counterstrike: Global Offensive players Emmalee “EMUHLEET” Garrido, Lynnie “artStar” Noquez and Kiara “milk” Makua from Team Dignitas walked them through team chemistry during competition. They were also joined by a few of our own CS:GO club’s competitive team.

Thursday was star-studded with some of Blizzard’s most influential women. In the morning, campers designed their dream event with Sabrina Wong (LA Valiant, Events) who had signed goodies to share with everyone. In the afternoon, campers participated in a round table discussion with Blizzard employees Nicki Quinn (PM Esports), Stelanie Tsirlis (Esports Coordinator), Ania Wietski (Lead PM Esports), and Keikei Day (Esports Coordinator).

Our camper presenting her event ideas to LA Valiant’s Sabrina Wong.

Friday was set up for celebrations and fun! Ovilee May, most famously known for her interviews with LCS and ESPN Esports, started everyone (including Overwatch caster James “Jamerson” Lee) off with her typical vocal warm ups. Ovilee and James both gave plenty of helpful tips to mentally prepare them for what was to come. In the afternoon, our campers participated in a mock tournament with several casting live on Twitch.

Jessamyn, who also served as one of the camp coordinators for the inaugural Girls’ Camp, was excited to see how the second year came about. “It brought me great pride and joy to see old and new faces this summer,” she reflected. “A few of the main things we wanted to improve on were camper engagement, increased activity time, and better curated speakers and topics. Thanks to this huge collaborative effort of camp counselors, support staff, community members and guest speakers, we were able to make this happen. We’re constantly striving to improve and provide a better experience year after year.”

The camp came to a bittersweet end with the awards ceremony, which was streamed on Twitch, recognizing each camper with their accomplishments for the week and sending them off with lots of goodies from additional sponsors.

Hope for the future

As Morgan “Rhoulette” Romine, Director of Initiatives for AnyKey.org, covered during her session at the week’s end, toxicity is still apparent within the esports community. As campers are equipped with the tools to kickstart their esports journey, they are advised to be mindful of how their actions online influence others and how to deal with unsafe or toxic spaces.

NASEF and UCI Esports will continue to create and support safe spaces for gaming. For more information on their inclusivity efforts, visit their websites at esportsfed.org and esports.uci.edu.

We would also like to thank our other camp sponsors iBUYPOWER, NVIDIA, Mountain Dew Kickstart, EVGA, Tespa, Logitech, Vertagear, and Linksys for helping make this possible!

Thank you also to all campers and speakers. See you in 2019!

Why Gamers Should Read Black Authors


by | Sep 24, 2020, 7:30AM PDT

Years from now when people ask “where were you in 2020?” I will respond, “online, and I hated every second of it.”

2020 was a year filled with strife and changes, as many of the country’s issues were placed under the microscope of the COVID-19 pandemic. We were made privy to the fragility of our healthcare system, made to grapple with the mistreatment of our workers, and we saw just how little our government was ready to deal with the unseen threat of a virus. As buildings and campuses became unsafe for congregations, schools and businesses quickly transitioned from physical interaction to remote operations, trading desks for couches, and cubicles for bedrooms. As an academic I soon saw myself writing grants, hosting calls, and meeting with colleagues all through the screen of my computer. Just like that my and many other lives became mediated through digital platforms.

But then came May and the US caught fire as major cities around America erupted in protest after Minneapolis Police Officer Derek Chauvin placed his knee on the neck of George Perry Floyd Jr. for 8 minutes and 46 seconds, killing him on camera. The act was such a clear show of police misconduct and brutality that not only did protest emerge in Minneapolis but in cities like Los Angeles and New York. People across America took to the streets to protest what was a vile and malicious act of policing and unfortunately (and ironically) were subsequently met with the very force they went out there to speak against. Agitations flared, peaceful protest turned into physical confrontation, and long-ignored anger and sorrow became the fuel for the flames which burned signs, buildings, and coincidentally an NYPD van.

Yet, still, for many, the most heated moments of the protest were not experienced in person but rather were witnessed second hand through their television or through social media online. As the protest raged on, Twitter threads became battlegrounds, YouTube videos spun narratives, and the internet yet again became the hotbed for information and dialogue around the events many were experiencing. With #BlackLivesMatter trending yet again in response to the death of ANOTHER Black person at the hands of the police, the online blurred yet again with the physical. So much so, that social media became the key place where I, a Black man, kept up with the news, contacted friends and family who were near protest areas, and was made to relive the trauma of watching Floyd lose his life again and again as it was shared on Instagram, Facebook, and Twitter both as both a form of awareness and as jokes from those craven enough to mock a man posthumously. And, while I donated to BLM initiatives, honked my horn in-vehicle protest, and showed up physically where I could, I—like so many—experienced the brunt of this protest online.

So, it should not come as a surprise when I say that it was not in person or even on Twitter where I got into my harshest debates, but instead, it was within video games like Overwatch and League of Legends where I found the most abuse. In fact, it was gaming spaces like these that became the hardest to occupy during the time of the protest. In an attempt to find some semblance of peace while the world burned, I decided to turn on Overwatch (a hero first-person shooter from the company Blizzard) to try to take the edge off. After some time, I was eventually placed with 11 other players and dropped into a starting zone to wait. However, instead of the typical banter of roles and positions, I was met with a “hello my fellow African Americans, let’s go burn and loot some stores because BLACK LIVES MATTER!” from one of my teammates. Reminded that video games seldom work as escapism for black people, I contemplated whether to let the comment go or to make a scene. I chose the latter.

I responded with “do you think that’s funny?” which prompted him to say “of course! Because they should not be out there at all, because ALL LIVES MATTER!” and quickly an argument ensued. Shouting in a way I am not all too proud of, I went back and forth with the player, I shouted the names of those killed—George Floyd, Breonna Taylor, Trayvon Martin—only to have him respond with conspiracies like the FBI started BLM and comments like “slavery didn’t matter.” It didn’t take long for our remaining teammates to mute us with one going as far as to exclaim, “I don’t play this for politics.” In hindsight I think I would have been better off ignoring the troll—I must admit I was perturbed, livid in fact. Livid that a player used the game as his platform for racism and livid at the apathy of the other players viewing the deaths of Black men and women as simple politics. While the game’s very company (Blizzard) was tweeting in support of Black Lives, its players continued to disparage them. With each engagement I grew colder and angrier, each bout of racism striking deeper than the last until eventually, I arrived at simply telling people to shut the… well you can finish the rest.

Unfortunately, what I experienced is nothing new, as scholars such as Kishonna Gray, Andre Brock, Anna Everett, Samantha Blackmon, TreaAndrea Russworm, and many others have written extensively on the experiences of Black players similar to my own. However, as more and more games become spaces for online interaction, I and many others are yet again forced to acknowledge that games and the many who play them are not always aware of the struggles non-white gamers may go through. But, in writing this piece and sharing my experience I do not want this to come off as an accusation of gamers and gaming practices (there are other avenues for such), but instead as an opportunity to engage with perspectives that have been ignored or overlooked.

As many of us face yet another crisis in our communities, where Black life is threatened for simply existing (under the blanket of COVID no less), it is important to remember that games, as peripheral as they may seem, work as powerful sites of cultural creation and expression. I could not escape my pain through games because the same rhetoric, behavior, and trauma that took place in the physical informed and shaped the virtual. That is why this piece is less of an accusation and simply a call to action.

In a time where Black players face constant racial abuse both inside and outside of games, I propose that gamers engage with the history of this country and the writings of Black scholars, activists, and people. In wanting to see a healthier gaming community, I have curated a list of books, short readings, and articles to read in hopes that gamers and the gaming community at large will pick up the call and accept this challenge. While by no means extensive, the list provided will offer introductory reading to familiarize oneself with Black history in the US and the Black experience in areas such as school, healthcare, and most apropos, online spaces. While seemingly unrelated, there is much to be gained by engaging with past and current writers, and only when we have an informed gaming population can we hope to see change.


Akil Fletcher grew up in New York where he received a B.A in Anthropology from the City College of New York. Currently, he is a Ph.D student in the anthropology department at the University of California Irvine, where he researches the navigation of Black video game players online. Funded by the National Science Foundation, Akil researches how Black players form and manage communities in spaces that are often hostile to Black participants.

If you would like to join in on discussing any of the readings from Akil Fletcher’s list, you are welcome to the UCI Esports Discord server‘s #book-club channel.